Added Sound
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Catch the button/AudioSystem.cs
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19
Catch the button/AudioSystem.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Media;
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namespace Catch_the_button {
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class AudioSystem {
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static SoundPlayer hit = new SoundPlayer("./resources/hit.wav");
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static SoundPlayer miss = new SoundPlayer("./resources/miss.wav");
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static internal void Hit() {
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hit.Play();
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}
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static internal void Miss() {
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miss.Play();
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}
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}
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}
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@ -61,6 +61,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AudioSystem.cs" />
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<Compile Include="Leaderboard.cs" />
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<Compile Include="Main.cs">
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<SubType>Form</SubType>
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@ -75,7 +75,6 @@ namespace Catch_the_button {
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btn.Location = new Point((frm.Width - btn.Width) / 2, (frm.Height - btn.Height) / 2);
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status = true;
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timer.Interval = delay;
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}
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static void Go() { //first button hit
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timer.Start();
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@ -87,22 +86,27 @@ namespace Catch_the_button {
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if (!status) return;
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if (first) {
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Go();
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points++;
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AudioSystem.Hit();
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first = false;
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return;
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}
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if (stpwch.ElapsedMilliseconds < 500 && !(obj is Form || obj is System.Timers.Timer)) {
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AudioSystem.Hit();
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points += 2;
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if (points % milestoneCount == 0 && delay > 400) {
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delay -= delaydown;
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}
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}
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else if (stpwch.ElapsedMilliseconds >= 500 && !(obj is Form || obj is System.Timers.Timer)) {
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AudioSystem.Hit();
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points++;
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if (points % milestoneCount == 0 && delay > 400) {
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delay -= delaydown;
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}
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}
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else if (obj is System.Timers.Timer || obj is Form) {
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AudioSystem.Miss();
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points--;
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miss++;
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formResetter.Start();
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Catch the button/bin/Debug/resources/hit.wav
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BIN
Catch the button/bin/Debug/resources/hit.wav
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Catch the button/bin/Debug/resources/miss.wav
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Catch the button/bin/Debug/resources/miss.wav
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348d5ad308b3803dddd051ec17e7b10c11b6970d
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