using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; namespace Catch_the_button { public partial class Main : Form { public Main() { InitializeComponent(); } private void start_Click(object sender, EventArgs e) { Game.Start(); } private void Form1_Load(object sender, EventArgs e) { Game.Init(ptsCount, hp, Menu, button, this, timeleft, milestone); Leaderboard.Init(ldrboard, this, highscore); button.Parent = stats.Parent = this; } private void quit_Click(object sender, EventArgs e) { this.Close(); } private void button_Click(object sender, EventArgs e) { Game.Hit(); } private void Form1_Click(object sender, EventArgs e) { Game.Hit(obj: sender); } private void button_MouseEnter(object sender, EventArgs e) { button.BackColor = Color.FromArgb(240, 240, 240); } private void button_MouseLeave(object sender, EventArgs e) { button.BackColor = Color.FromArgb(211, 211, 211); } private void Main_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Escape: Game.Stop(); break; default: break; } } } }