39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Media;
|
|
|
|
namespace Catch_the_button {
|
|
class AudioSystem {
|
|
static SoundPlayer hit = new SoundPlayer();
|
|
static SoundPlayer miss = new SoundPlayer();
|
|
static SoundPlayer levelup = new SoundPlayer();
|
|
static SoundPlayer gamestart = new SoundPlayer();
|
|
static internal void Init() {
|
|
hit.SoundLocation = "./resources/hit.wav";
|
|
miss.SoundLocation = "./resources/miss.wav";
|
|
levelup.SoundLocation = "./resources/levelup.wav";
|
|
gamestart.SoundLocation = "./resources/game-start.wav";
|
|
|
|
hit.Load();
|
|
miss.Load();
|
|
levelup.Load();
|
|
gamestart.Load();
|
|
}
|
|
static internal void Hit() {
|
|
hit.Play();
|
|
}
|
|
static internal void Miss() {
|
|
miss.Play();
|
|
}
|
|
static internal void LevelUp() {
|
|
levelup.Play();
|
|
}
|
|
static internal void Play() {
|
|
gamestart.Play();
|
|
}
|
|
}
|
|
}
|