Vencord/src/debug/loadLazyChunks.ts

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/*
* Vencord, a Discord client mod
* Copyright (c) 2024 Vendicated and contributors
* SPDX-License-Identifier: GPL-3.0-or-later
*/
import { Logger } from "@utils/Logger";
import { canonicalizeMatch } from "@utils/patches";
import * as Webpack from "@webpack";
import { wreq } from "@webpack";
const LazyChunkLoaderLogger = new Logger("LazyChunkLoader");
export async function loadLazyChunks() {
try {
LazyChunkLoaderLogger.log("Loading all chunks...");
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const validChunks = new Set<number>();
const invalidChunks = new Set<number>();
const deferredRequires = new Set<number>();
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let chunksSearchingResolve: (value: void | PromiseLike<void>) => void;
const chunksSearchingDone = new Promise<void>(r => chunksSearchingResolve = r);
// True if resolved, false otherwise
const chunksSearchPromises = [] as Array<() => boolean>;
const LazyChunkRegex = canonicalizeMatch(/(?:(?:Promise\.all\(\[)?(\i\.e\("?[^)]+?"?\)[^\]]*?)(?:\]\))?)\.then\(\i\.bind\(\i,"?([^)]+?)"?\)\)/g);
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async function searchAndLoadLazyChunks(factoryCode: string) {
const lazyChunks = factoryCode.matchAll(LazyChunkRegex);
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const validChunkGroups = new Set<[chunkIds: number[], entryPoint: number]>();
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// Workaround for a chunk that depends on the ChannelMessage component but may be be force loaded before
// the chunk containing the component
const shouldForceDefer = factoryCode.includes(".Messages.GUILD_FEED_UNFEATURE_BUTTON_TEXT");
await Promise.all(Array.from(lazyChunks).map(async ([, rawChunkIds, entryPoint]) => {
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const chunkIds = rawChunkIds ? Array.from(rawChunkIds.matchAll(Webpack.ChunkIdsRegex)).map(m => Number(m[1])) : [];
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if (chunkIds.length === 0) {
return;
}
let invalidChunkGroup = false;
for (const id of chunkIds) {
if (wreq.u(id) == null || wreq.u(id) === "undefined.js") continue;
const isWorkerAsset = await fetch(wreq.p + wreq.u(id))
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.then(r => r.text())
.then(t => t.includes("importScripts("));
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if (isWorkerAsset) {
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invalidChunks.add(id);
invalidChunkGroup = true;
continue;
}
validChunks.add(id);
}
if (!invalidChunkGroup) {
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validChunkGroups.add([chunkIds, Number(entryPoint)]);
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}
}));
// Loads all found valid chunk groups
await Promise.all(
Array.from(validChunkGroups)
.map(([chunkIds]) =>
Promise.all(chunkIds.map(id => wreq.e(id as any).catch(() => { })))
)
);
// Requires the entry points for all valid chunk groups
for (const [, entryPoint] of validChunkGroups) {
try {
if (shouldForceDefer) {
deferredRequires.add(entryPoint);
continue;
}
if (wreq.m[entryPoint]) wreq(entryPoint as any);
} catch (err) {
console.error(err);
}
}
// setImmediate to only check if all chunks were loaded after this function resolves
// We check if all chunks were loaded every time a factory is loaded
// If we are still looking for chunks in the other factories, the array will have that factory's chunk search promise not resolved
// But, if all chunk search promises are resolved, this means we found every lazy chunk loaded by Discord code and manually loaded them
setTimeout(() => {
let allResolved = true;
for (let i = 0; i < chunksSearchPromises.length; i++) {
const isResolved = chunksSearchPromises[i]();
if (isResolved) {
// Remove finished promises to avoid having to iterate through a huge array everytime
chunksSearchPromises.splice(i--, 1);
} else {
allResolved = false;
}
}
if (allResolved) chunksSearchingResolve();
}, 0);
}
Webpack.factoryListeners.add(factory => {
let isResolved = false;
searchAndLoadLazyChunks(factory.toString()).then(() => isResolved = true);
chunksSearchPromises.push(() => isResolved);
});
for (const factoryId in wreq.m) {
let isResolved = false;
searchAndLoadLazyChunks(wreq.m[factoryId].toString()).then(() => isResolved = true);
chunksSearchPromises.push(() => isResolved);
}
await chunksSearchingDone;
// Require deferred entry points
for (const deferredRequire of deferredRequires) {
wreq!(deferredRequire as any);
}
// All chunks Discord has mapped to asset files, even if they are not used anymore
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const allChunks = [] as number[];
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// Matches "id" or id:
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for (const currentMatch of wreq!.u.toString().matchAll(/(?:"([\deE]+?)")|(?:([\deE]+?):)/g)) {
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const id = currentMatch[1] ?? currentMatch[2];
if (id == null) continue;
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allChunks.push(Number(id));
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}
if (allChunks.length === 0) throw new Error("Failed to get all chunks");
// Chunks that are not loaded (not used) by Discord code anymore
const chunksLeft = allChunks.filter(id => {
return !(validChunks.has(id) || invalidChunks.has(id));
});
await Promise.all(chunksLeft.map(async id => {
const isWorkerAsset = await fetch(wreq.p + wreq.u(id))
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.then(r => r.text())
.then(t => t.includes("importScripts("));
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// Loads and requires a chunk
if (!isWorkerAsset) {
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await wreq.e(id as any);
// Technically, the id of the chunk does not match the entry point
// But, still try it because we have no way to get the actual entry point
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if (wreq.m[id]) wreq(id as any);
}
}));
LazyChunkLoaderLogger.log("Finished loading all chunks!");
} catch (e) {
LazyChunkLoaderLogger.log("A fatal error occurred:", e);
}
}