Add more settings to IgnoreActivities (#2153)
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@ -5,12 +5,14 @@
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*/
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*/
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import * as DataStore from "@api/DataStore";
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import * as DataStore from "@api/DataStore";
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import { definePluginSettings } from "@api/Settings";
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import { definePluginSettings, Settings } from "@api/Settings";
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import ErrorBoundary from "@components/ErrorBoundary";
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import ErrorBoundary from "@components/ErrorBoundary";
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import { Flex } from "@components/Flex";
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import { Devs } from "@utils/constants";
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import { Devs } from "@utils/constants";
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import definePlugin from "@utils/types";
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import { Margins } from "@utils/margins";
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import definePlugin, { OptionType } from "@utils/types";
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import { findStoreLazy } from "@webpack";
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import { findStoreLazy } from "@webpack";
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import { StatusSettingsStores, Tooltip } from "webpack/common";
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import { Button, Forms, showToast, StatusSettingsStores, TextInput, Toasts, Tooltip, useEffect, useState } from "webpack/common";
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const enum ActivitiesTypes {
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const enum ActivitiesTypes {
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Game,
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Game,
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@ -69,7 +71,113 @@ function handleActivityToggle(e: React.MouseEvent<HTMLButtonElement, MouseEvent>
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StatusSettingsStores.ShowCurrentGame.updateSetting(old => old);
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StatusSettingsStores.ShowCurrentGame.updateSetting(old => old);
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}
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}
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const settings = definePluginSettings({}).withPrivateSettings<{
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function ImportCustomRPCComponent() {
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return (
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<Flex flexDirection="column">
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<Forms.FormText type={Forms.FormText.Types.DESCRIPTION}>Import the application id of the CustomRPC plugin to the allowed list</Forms.FormText>
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<div>
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<Button
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onClick={() => {
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const id = Settings.plugins.CustomRPC?.appID as string | undefined;
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if (!id) {
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return showToast("CustomRPC application ID is not set.", Toasts.Type.FAILURE);
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}
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const isAlreadyAdded = allowedIdsPushID?.(id);
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if (isAlreadyAdded) {
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showToast("CustomRPC application ID is already added.", Toasts.Type.FAILURE);
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}
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}}
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>
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Import CustomRPC ID
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</Button>
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</div>
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</Flex>
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);
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}
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let allowedIdsPushID: ((id: string) => boolean) | null = null;
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function AllowedIdsComponent(props: { setValue: (value: string) => void; }) {
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const [allowedIds, setAllowedIds] = useState<string>(settings.store.allowedIds ?? "");
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allowedIdsPushID = (id: string) => {
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const currentIds = new Set(allowedIds.split(",").map(id => id.trim()).filter(Boolean));
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const isAlreadyAdded = currentIds.has(id) || (currentIds.add(id), false);
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const ids = Array.from(currentIds).join(", ");
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setAllowedIds(ids);
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props.setValue(ids);
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return isAlreadyAdded;
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};
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useEffect(() => () => {
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allowedIdsPushID = null;
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}, []);
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function handleChange(newValue: string) {
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setAllowedIds(newValue);
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props.setValue(newValue);
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}
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return (
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<Forms.FormSection>
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<Forms.FormTitle tag="h3">Allowed List</Forms.FormTitle>
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<Forms.FormText className={Margins.bottom8} type={Forms.FormText.Types.DESCRIPTION}>Comma separated list of activity IDs to allow (Useful for allowing RPC activities and CustomRPC)</Forms.FormText>
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<TextInput
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type="text"
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value={allowedIds}
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onChange={handleChange}
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placeholder="235834946571337729, 343383572805058560"
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/>
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</Forms.FormSection>
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);
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}
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const settings = definePluginSettings({
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importCustomRPC: {
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type: OptionType.COMPONENT,
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description: "",
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component: () => <ImportCustomRPCComponent />
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},
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allowedIds: {
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type: OptionType.COMPONENT,
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description: "",
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default: "",
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onChange(newValue: string) {
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const ids = new Set(newValue.split(",").map(id => id.trim()).filter(Boolean));
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settings.store.allowedIds = Array.from(ids).join(", ");
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},
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component: props => <AllowedIdsComponent setValue={props.setValue} />
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},
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ignorePlaying: {
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type: OptionType.BOOLEAN,
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description: "Ignore all playing activities (These are usually game and RPC activities)",
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default: false
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},
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ignoreStreaming: {
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type: OptionType.BOOLEAN,
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description: "Ignore all streaming activities",
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default: false
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},
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ignoreListening: {
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type: OptionType.BOOLEAN,
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description: "Ignore all listening activities (These are usually spotify activities)",
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default: false
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},
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ignoreWatching: {
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type: OptionType.BOOLEAN,
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description: "Ignore all watching activities",
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default: false
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},
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ignoreCompeting: {
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type: OptionType.BOOLEAN,
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description: "Ignore all competing activities (These are normally special game activities)",
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default: false
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}
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}).withPrivateSettings<{
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ignoredActivities: IgnoredActivity[];
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ignoredActivities: IgnoredActivity[];
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}>();
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}>();
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@ -77,10 +185,26 @@ function getIgnoredActivities() {
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return settings.store.ignoredActivities ??= [];
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return settings.store.ignoredActivities ??= [];
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}
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}
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function isActivityTypeIgnored(type: number, id?: string) {
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if (id && settings.store.allowedIds.includes(id)) {
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return false;
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}
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switch (type) {
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case 0: return settings.store.ignorePlaying;
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case 1: return settings.store.ignoreStreaming;
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case 2: return settings.store.ignoreListening;
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case 3: return settings.store.ignoreWatching;
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case 5: return settings.store.ignoreCompeting;
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}
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return false;
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}
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export default definePlugin({
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export default definePlugin({
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name: "IgnoreActivities",
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name: "IgnoreActivities",
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authors: [Devs.Nuckyz],
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authors: [Devs.Nuckyz],
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description: "Ignore activities from showing up on your status ONLY. You can configure which ones are ignored from the Registered Games and Activities tabs.",
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description: "Ignore activities from showing up on your status ONLY. You can configure which ones are specifically ignored from the Registered Games and Activities tabs, or use the general settings below.",
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settings,
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settings,
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@ -141,13 +265,17 @@ export default definePlugin({
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},
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},
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isActivityNotIgnored(props: { type: number; application_id?: string; name?: string; }) {
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isActivityNotIgnored(props: { type: number; application_id?: string; name?: string; }) {
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if (props.type === 0 || props.type === 3) {
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if (isActivityTypeIgnored(props.type, props.application_id)) return false;
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if (props.application_id != null) return !getIgnoredActivities().some(activity => activity.id === props.application_id);
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else {
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if (props.application_id != null) {
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return !getIgnoredActivities().some(activity => activity.id === props.application_id) || settings.store.allowedIds.includes(props.application_id);
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} else {
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const exePath = RunningGameStore.getRunningGames().find(game => game.name === props.name)?.exePath;
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const exePath = RunningGameStore.getRunningGames().find(game => game.name === props.name)?.exePath;
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if (exePath) return !getIgnoredActivities().some(activity => activity.id === exePath);
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if (exePath) {
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return !getIgnoredActivities().some(activity => activity.id === exePath);
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}
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}
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}
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}
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return true;
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return true;
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},
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},
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