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@ -16,9 +16,9 @@ export async function loadLazyChunks() {
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try {
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LazyChunkLoaderLogger.log("Loading all chunks...");
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const validChunks = new Set<string>();
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const invalidChunks = new Set<string>();
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const deferredRequires = new Set<string>();
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const validChunks = new Set<number>();
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const invalidChunks = new Set<number>();
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const deferredRequires = new Set<number>();
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let chunksSearchingResolve: (value: void | PromiseLike<void>) => void;
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const chunksSearchingDone = new Promise<void>(r => chunksSearchingResolve = r);
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@ -30,14 +30,14 @@ export async function loadLazyChunks() {
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async function searchAndLoadLazyChunks(factoryCode: string) {
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const lazyChunks = factoryCode.matchAll(LazyChunkRegex);
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const validChunkGroups = new Set<[chunkIds: string[], entryPoint: string]>();
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const validChunkGroups = new Set<[chunkIds: number[], entryPoint: number]>();
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// Workaround for a chunk that depends on the ChannelMessage component but may be be force loaded before
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// the chunk containing the component
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const shouldForceDefer = factoryCode.includes(".Messages.GUILD_FEED_UNFEATURE_BUTTON_TEXT");
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await Promise.all(Array.from(lazyChunks).map(async ([, rawChunkIds, entryPoint]) => {
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const chunkIds = rawChunkIds ? Array.from(rawChunkIds.matchAll(Webpack.ChunkIdsRegex)).map(m => m[1]) : [];
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const chunkIds = rawChunkIds ? Array.from(rawChunkIds.matchAll(Webpack.ChunkIdsRegex)).map(m => Number(m[1])) : [];
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if (chunkIds.length === 0) {
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return;
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@ -62,7 +62,7 @@ export async function loadLazyChunks() {
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}
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if (!invalidChunkGroup) {
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validChunkGroups.add([chunkIds, entryPoint]);
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validChunkGroups.add([chunkIds, Number(entryPoint)]);
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}
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}));
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@ -133,14 +133,14 @@ export async function loadLazyChunks() {
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}
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// All chunks Discord has mapped to asset files, even if they are not used anymore
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const allChunks = [] as string[];
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const allChunks = [] as number[];
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// Matches "id" or id:
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for (const currentMatch of String(wreq.u).matchAll(/(?:"(\d+?)")|(?:(\d+?):)/g)) {
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for (const currentMatch of String(wreq.u).matchAll(/(?:"([\de]+?)")|(?:([\de]+?):)/g)) {
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const id = currentMatch[1] ?? currentMatch[2];
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if (id == null) continue;
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allChunks.push(id);
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allChunks.push(Number(id));
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}
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if (allChunks.length === 0) throw new Error("Failed to get all chunks");
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