Fix SettingStores, GameActivityToggle
This commit is contained in:
parent
4f8c75372c
commit
ddc39fe84d
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@ -1,69 +0,0 @@
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2023 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { proxyLazy } from "@utils/lazy";
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import { Logger } from "@utils/Logger";
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import { findModuleId, wreq } from "@webpack";
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import { Settings } from "./Settings";
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interface Setting<T> {
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/**
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* Get the setting value
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*/
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getSetting(): T;
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/**
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* Update the setting value
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* @param value The new value
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*/
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updateSetting(value: T | ((old: T) => T)): Promise<void>;
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/**
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* React hook for automatically updating components when the setting is updated
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*/
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useSetting(): T;
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settingsStoreApiGroup: string;
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settingsStoreApiName: string;
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}
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const SettingsStores: Array<Setting<any>> | undefined = proxyLazy(() => {
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const modId = findModuleId('"textAndImages","renderSpoilers"');
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if (modId == null) return new Logger("SettingsStoreAPI").error("Didn't find stores module.");
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const mod = wreq(modId);
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if (mod == null) return;
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return Object.values(mod).filter((s: any) => s?.settingsStoreApiGroup) as any;
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});
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/**
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* Get the store for a setting
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* @param group The setting group
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* @param name The name of the setting
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*/
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export function getSettingStore<T = any>(group: string, name: string): Setting<T> | undefined {
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if (!Settings.plugins.SettingsStoreAPI.enabled) throw new Error("Cannot use SettingsStoreAPI without setting as dependency.");
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return SettingsStores?.find(s => s?.settingsStoreApiGroup === group && s?.settingsStoreApiName === name);
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}
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/**
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* getSettingStore but lazy
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*/
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export function getSettingStoreLazy<T = any>(group: string, name: string) {
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return proxyLazy(() => getSettingStore<T>(group, name));
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}
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@ -29,7 +29,6 @@ import * as $Notices from "./Notices";
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import * as $Notifications from "./Notifications";
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import * as $ServerList from "./ServerList";
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import * as $Settings from "./Settings";
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import * as $SettingsStore from "./SettingsStore";
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import * as $Styles from "./Styles";
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/**
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@ -91,10 +90,6 @@ export const MemberListDecorators = $MemberListDecorators;
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* An API allowing you to persist data
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*/
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export const Settings = $Settings;
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/**
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* An API allowing you to read, manipulate and automatically update components based on Discord settings
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*/
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export const SettingsStore = $SettingsStore;
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/**
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* An API allowing you to dynamically load styles
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* a
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@ -1,38 +0,0 @@
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Devs } from "@utils/constants";
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import definePlugin from "@utils/types";
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export default definePlugin({
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name: "SettingsStoreAPI",
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description: "Patches Discord's SettingsStores to expose their group and name",
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authors: [Devs.Nuckyz],
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patches: [
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{
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find: '"textAndImages","renderSpoilers"',
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replacement: [
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{
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match: /(?<=INFREQUENT_USER_ACTION.{0,20}),useSetting:function/,
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replace: ",settingsStoreApiGroup:arguments[0],settingsStoreApiName:arguments[1]$&"
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}
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]
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}
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]
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});
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@ -16,16 +16,15 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { getSettingStoreLazy } from "@api/SettingsStore";
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import { disableStyle, enableStyle } from "@api/Styles";
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import ErrorBoundary from "@components/ErrorBoundary";
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import { Devs } from "@utils/constants";
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import definePlugin from "@utils/types";
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import { findByCodeLazy } from "@webpack";
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import { StatusSettingsStores } from "@webpack/common";
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import style from "./style.css?managed";
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const ShowCurrentGame = getSettingStoreLazy<boolean>("status", "showCurrentGame");
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const Button = findByCodeLazy("Button.Sizes.NONE,disabled:");
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function makeIcon(showCurrentGame?: boolean) {
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@ -40,7 +39,7 @@ function makeIcon(showCurrentGame?: boolean) {
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{!showCurrentGame && <>
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<mask id="gameActivityMask" >
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<rect fill="white" x="0" y="0" width="24" height="24" />
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<path fill="black" d="M23.27 4.54 19.46.73 .73 19.46 4.54 23.27 23.27 4.54Z"/>
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<path fill="black" d="M23.27 4.54 19.46.73 .73 19.46 4.54 23.27 23.27 4.54Z" />
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</mask>
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<path fill="var(--status-danger)" d="M23 2.27 21.73 1 1 21.73 2.27 23 23 2.27Z" />
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</>}
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@ -50,7 +49,7 @@ function makeIcon(showCurrentGame?: boolean) {
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}
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function GameActivityToggleButton() {
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const showCurrentGame = ShowCurrentGame?.useSetting();
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const showCurrentGame = StatusSettingsStores.ShowCurrentGame.useSetting();
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return (
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<Button
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@ -58,7 +57,7 @@ function GameActivityToggleButton() {
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icon={makeIcon(showCurrentGame)}
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role="switch"
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aria-checked={!showCurrentGame}
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onClick={() => ShowCurrentGame?.updateSetting(old => !old)}
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onClick={() => StatusSettingsStores.ShowCurrentGame.updateSetting(old => !old)}
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/>
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);
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}
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@ -67,7 +66,6 @@ export default definePlugin({
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name: "GameActivityToggle",
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description: "Adds a button next to the mic and deafen button to toggle game activity.",
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authors: [Devs.Nuckyz, Devs.RuukuLada],
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dependencies: ["SettingsStoreAPI"],
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patches: [
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{
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@ -1,3 +1,3 @@
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[class*="withTagAsButton"] {
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min-width: 88px;
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min-width: 88px !important;
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}
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@ -6,13 +6,12 @@
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import * as DataStore from "@api/DataStore";
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import { definePluginSettings } from "@api/Settings";
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import { getSettingStoreLazy } from "@api/SettingsStore";
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import ErrorBoundary from "@components/ErrorBoundary";
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import { Devs } from "@utils/constants";
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import { useForceUpdater } from "@utils/react";
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import definePlugin from "@utils/types";
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import { findStoreLazy } from "@webpack";
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import { Tooltip } from "webpack/common";
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import { StatusSettingsStores, Tooltip } from "webpack/common";
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const enum ActivitiesTypes {
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Game,
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@ -26,7 +25,6 @@ interface IgnoredActivity {
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}
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const RunningGameStore = findStoreLazy("RunningGameStore");
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const ShowCurrentGame = getSettingStoreLazy<boolean>("status", "showCurrentGame");
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function ToggleIcon(activity: IgnoredActivity, tooltipText: string, path: string, fill: string) {
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const forceUpdate = useForceUpdater();
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@ -68,7 +66,7 @@ function handleActivityToggle(e: React.MouseEvent<HTMLButtonElement, MouseEvent>
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else settings.store.ignoredActivities = getIgnoredActivities().filter((_, index) => index !== ignoredActivityIndex);
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// Trigger activities recalculation
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ShowCurrentGame?.updateSetting(old => old);
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StatusSettingsStores.ShowCurrentGame.updateSetting(old => old);
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forceUpdateButton();
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}
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@ -85,7 +83,6 @@ export default definePlugin({
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authors: [Devs.Nuckyz],
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description: "Ignore activities from showing up on your status ONLY. You can configure which ones are ignored from the Registered Games and Activities tabs.",
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dependencies: ["SettingsStoreAPI"],
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settings,
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patches: [
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@ -7,3 +7,4 @@
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import { findByPropsLazy } from "@webpack";
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export const TextAndImagesSettingsStores = findByPropsLazy("MessageDisplayCompact");
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export const StatusSettingsStores = findByPropsLazy("ShowCurrentGame");
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