/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
import ErrorBoundary from "@components/ErrorBoundary";
import { Devs } from "@utils/constants";
import { sleep } from "@utils/misc";
import { Queue } from "@utils/Queue";
import { useForceUpdater } from "@utils/react";
import definePlugin from "@utils/types";
import { findByPropsLazy, findComponentByCodeLazy } from "@webpack";
import { ChannelStore, FluxDispatcher, React, RestAPI, Tooltip } from "@webpack/common";
import { CustomEmoji } from "@webpack/types";
import { Message, ReactionEmoji, User } from "discord-types/general";
const UserSummaryItem = findComponentByCodeLazy("defaultRenderUser", "showDefaultAvatarsForNullUsers");
const AvatarStyles = findByPropsLazy("moreUsers", "emptyUser", "avatarContainer", "clickableAvatar");
const queue = new Queue();
let reactions: Record;
function fetchReactions(msg: Message, emoji: ReactionEmoji, type: number) {
const key = emoji.name + (emoji.id ? `:${emoji.id}` : "");
return RestAPI.get({
url: `/channels/${msg.channel_id}/messages/${msg.id}/reactions/${key}`,
query: {
limit: 100,
type
},
oldFormErrors: true
})
.then(res => FluxDispatcher.dispatch({
type: "MESSAGE_REACTION_ADD_USERS",
channelId: msg.channel_id,
messageId: msg.id,
users: res.body,
emoji,
reactionType: type
}))
.catch(console.error)
.finally(() => sleep(250));
}
function getReactionsWithQueue(msg: Message, e: ReactionEmoji, type: number) {
const key = `${msg.id}:${e.name}:${e.id ?? ""}:${type}`;
const cache = reactions[key] ??= { fetched: false, users: {} };
if (!cache.fetched) {
queue.unshift(() => fetchReactions(msg, e, type));
cache.fetched = true;
}
return cache.users;
}
function makeRenderMoreUsers(users: User[]) {
return function renderMoreUsers(_label: string, _count: number) {
return (
u.username).join(", ")} >
{({ onMouseEnter, onMouseLeave }) => (
+{users.length - 4}
)}
);
};
}
function handleClickAvatar(event: React.MouseEvent) {
event.stopPropagation();
}
export default definePlugin({
name: "WhoReacted",
description: "Renders the avatars of users who reacted to a message",
authors: [Devs.Ven, Devs.KannaDev],
patches: [{
find: ",reactionRef:",
replacement: {
match: /(\i)\?null:\(0,\i\.jsx\)\(\i\.\i,{className:\i\.reactionCount,.*?}\),/,
replace: "$&$1?null:$self.renderUsers(this.props),"
}
}, {
find: '.displayName="MessageReactionsStore";',
replacement: {
match: /(?<=CONNECTION_OPEN:function\(\){)(\i)={}/,
replace: "$&;$self.reactions=$1"
}
}],
renderUsers(props: RootObject) {
return props.message.reactions.length > 10 ? null : (
);
},
_renderUsers({ message, emoji, type }: RootObject) {
const forceUpdate = useForceUpdater();
React.useEffect(() => {
const cb = (e: any) => {
if (e.messageId === message.id)
forceUpdate();
};
FluxDispatcher.subscribe("MESSAGE_REACTION_ADD_USERS", cb);
return () => FluxDispatcher.unsubscribe("MESSAGE_REACTION_ADD_USERS", cb);
}, [message.id]);
const reactions = getReactionsWithQueue(message, emoji, type);
const users = Object.values(reactions).filter(Boolean) as User[];
for (const user of users) {
FluxDispatcher.dispatch({
type: "USER_UPDATE",
user
});
}
return (
);
},
set reactions(value: any) {
reactions = value;
}
});
interface ReactionCacheEntry {
fetched: boolean;
users: Record;
}
interface RootObject {
message: Message;
readOnly: boolean;
isLurking: boolean;
isPendingMember: boolean;
useChatFontScaling: boolean;
emoji: CustomEmoji;
count: number;
burst_user_ids: any[];
burst_count: number;
burst_colors: any[];
burst_me: boolean;
me: boolean;
type: number;
hideEmoji: boolean;
remainingBurstCurrency: number;
}