site/node_modules/@floating-ui/dom/dist/floating-ui.dom.d.ts

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2024-10-14 06:09:33 +00:00
import { AlignedPlacement } from '@floating-ui/core';
import { Alignment } from '@floating-ui/core';
import type { ArrowOptions as ArrowOptions_2 } from '@floating-ui/core';
import type { AutoPlacementOptions as AutoPlacementOptions_2 } from '@floating-ui/core';
import { Axis } from '@floating-ui/core';
import { ClientRectObject } from '@floating-ui/core';
import type { ComputePositionConfig as ComputePositionConfig_2 } from '@floating-ui/core';
import { ComputePositionReturn } from '@floating-ui/core';
import { Coords } from '@floating-ui/core';
import type { DetectOverflowOptions as DetectOverflowOptions_2 } from '@floating-ui/core';
import { Dimensions } from '@floating-ui/core';
import { ElementContext } from '@floating-ui/core';
import { ElementRects } from '@floating-ui/core';
import type { FlipOptions as FlipOptions_2 } from '@floating-ui/core';
import { getOverflowAncestors } from '@floating-ui/utils/dom';
import type { HideOptions as HideOptions_2 } from '@floating-ui/core';
import { InlineOptions } from '@floating-ui/core';
import { Length } from '@floating-ui/core';
import type { LimitShiftOptions } from '@floating-ui/core';
import type { Middleware as Middleware_2 } from '@floating-ui/core';
import { MiddlewareData } from '@floating-ui/core';
import { MiddlewareReturn } from '@floating-ui/core';
import type { MiddlewareState as MiddlewareState_2 } from '@floating-ui/core';
import { Padding } from '@floating-ui/core';
import { Placement } from '@floating-ui/core';
import { Rect } from '@floating-ui/core';
import { RootBoundary } from '@floating-ui/core';
import type { ShiftOptions as ShiftOptions_2 } from '@floating-ui/core';
import { Side } from '@floating-ui/core';
import { SideObject } from '@floating-ui/core';
import type { SizeOptions as SizeOptions_2 } from '@floating-ui/core';
import { Strategy } from '@floating-ui/core';
export { AlignedPlacement }
export { Alignment }
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: ArrowOptions | Derivable<ArrowOptions>) => Middleware;
export declare type ArrowOptions = Prettify<Omit<ArrowOptions_2, 'element'> & {
element: Element;
}>;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
export declare const autoPlacement: (options?: AutoPlacementOptions | Derivable<AutoPlacementOptions>) => Middleware;
export declare type AutoPlacementOptions = Prettify<Omit<AutoPlacementOptions_2, 'boundary'> & DetectOverflowOptions>;
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
export declare function autoUpdate(reference: ReferenceElement, floating: FloatingElement, update: () => void, options?: AutoUpdateOptions): () => void;
export declare type AutoUpdateOptions = Partial<{
/**
* Whether to update the position when an overflow ancestor is scrolled.
* @default true
*/
ancestorScroll: boolean;
/**
* Whether to update the position when an overflow ancestor is resized. This
* uses the native `resize` event.
* @default true
*/
ancestorResize: boolean;
/**
* Whether to update the position when either the reference or floating
* elements resized. This uses a `ResizeObserver`.
* @default true
*/
elementResize: boolean;
/**
* Whether to update the position when the reference relocated on the screen
* due to layout shift.
* @default true
*/
layoutShift: boolean;
/**
* Whether to update on every animation frame if necessary. Only use if you
* need to update the position in response to an animation using transforms.
* @default false
*/
animationFrame: boolean;
}>;
export { Axis }
/**
* The clipping boundary area of the floating element.
*/
export declare type Boundary = 'clippingAncestors' | Element | Array<Element> | Rect;
export { ClientRectObject }
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
export declare const computePosition: (reference: ReferenceElement, floating: FloatingElement, options?: Partial<ComputePositionConfig>) => Promise<ComputePositionReturn>;
export declare type ComputePositionConfig = Prettify<Omit<ComputePositionConfig_2, 'middleware' | 'platform'> & {
/**
* Array of middleware objects to modify the positioning or provide data for
* rendering.
*/
middleware?: Array<Middleware | null | undefined | false>;
/**
* Custom or extended platform object.
*/
platform?: Platform;
}>;
export { ComputePositionReturn }
export { Coords }
export declare type Derivable<T> = (state: MiddlewareState) => T;
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
export declare const detectOverflow: (state: MiddlewareState, options?: DetectOverflowOptions | Derivable<DetectOverflowOptions>) => Promise<SideObject>;
export declare type DetectOverflowOptions = Prettify<Omit<DetectOverflowOptions_2, 'boundary'> & {
boundary?: Boundary;
}>;
export { Dimensions }
export { ElementContext }
export { ElementRects }
export declare interface Elements {
reference: ReferenceElement;
floating: FloatingElement;
}
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: FlipOptions | Derivable<FlipOptions>) => Middleware;
export declare type FlipOptions = Prettify<Omit<FlipOptions_2, 'boundary'> & DetectOverflowOptions>;
export declare type FloatingElement = HTMLElement;
export { getOverflowAncestors }
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: HideOptions | Derivable<HideOptions>) => Middleware;
export declare type HideOptions = Prettify<Omit<HideOptions_2, 'boundary'> & DetectOverflowOptions>;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
export declare const inline: (options?: InlineOptions | Derivable<InlineOptions>) => Middleware;
export { InlineOptions }
export { Length }
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
export declare const limitShift: (options?: LimitShiftOptions | Derivable<LimitShiftOptions>) => {
options: any;
fn: (state: MiddlewareState) => Coords;
};
export declare type Middleware = Prettify<Omit<Middleware_2, 'fn'> & {
fn(state: MiddlewareState): Promisable<MiddlewareReturn>;
}>;
/**
* @deprecated use `MiddlewareState` instead.
*/
export declare type MiddlewareArguments = MiddlewareState;
export { MiddlewareData }
export { MiddlewareReturn }
export declare type MiddlewareState = Prettify<Omit<MiddlewareState_2, 'elements'> & {
elements: Elements;
}>;
export declare interface NodeScroll {
scrollLeft: number;
scrollTop: number;
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
export declare const offset: (options?: OffsetOptions) => Middleware;
export declare type OffsetOptions = OffsetValue | Derivable<OffsetValue>;
declare type OffsetValue = number | {
/**
* The axis that runs along the side of the floating element. Represents
* the distance (gutter or margin) between the reference and floating
* element.
* @default 0
*/
mainAxis?: number;
/**
* The axis that runs along the alignment of the floating element.
* Represents the skidding between the reference and floating element.
* @default 0
*/
crossAxis?: number;
/**
* The same axis as `crossAxis` but applies only to aligned placements
* and inverts the `end` alignment. When set to a number, it overrides the
* `crossAxis` value.
*
* A positive number will move the floating element in the direction of
* the opposite edge to the one that is aligned, while a negative number
* the reverse.
* @default null
*/
alignmentAxis?: number | null;
};
export { Padding }
export { Placement }
export declare interface Platform {
getElementRects: (args: {
reference: ReferenceElement;
floating: FloatingElement;
strategy: Strategy;
}) => Promisable<ElementRects>;
getClippingRect: (args: {
element: Element;
boundary: Boundary;
rootBoundary: RootBoundary;
strategy: Strategy;
}) => Promisable<Rect>;
getDimensions: (element: Element) => Promisable<Dimensions>;
convertOffsetParentRelativeRectToViewportRelativeRect: (args: {
elements?: Elements;
rect: Rect;
offsetParent: Element;
strategy: Strategy;
}) => Promisable<Rect>;
getOffsetParent: (element: Element, polyfill?: (element: HTMLElement) => Element | null) => Promisable<Element | Window>;
isElement: (value: unknown) => Promisable<boolean>;
getDocumentElement: (element: Element) => Promisable<HTMLElement>;
getClientRects: (element: Element) => Promisable<Array<ClientRectObject>>;
isRTL: (element: Element) => Promisable<boolean>;
getScale: (element: HTMLElement) => Promisable<{
x: number;
y: number;
}>;
}
export declare const platform: Platform;
declare type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
declare type Promisable<T> = T | Promise<T>;
export { Rect }
export declare type ReferenceElement = Element | VirtualElement;
export { RootBoundary }
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
export declare const shift: (options?: ShiftOptions | Derivable<ShiftOptions>) => Middleware;
export declare type ShiftOptions = Prettify<Omit<ShiftOptions_2, 'boundary'> & DetectOverflowOptions>;
export { Side }
export { SideObject }
/**
* Provides data that allows you to change the size of the floating element
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
export declare const size: (options?: SizeOptions | Derivable<SizeOptions>) => Middleware;
export declare type SizeOptions = Prettify<Omit<SizeOptions_2, 'apply' | 'boundary'> & DetectOverflowOptions & {
/**
* Function that is called to perform style mutations to the floating element
* to change its size.
* @default undefined
*/
apply?(args: MiddlewareState & {
availableWidth: number;
availableHeight: number;
}): Promisable<void>;
}>;
export { Strategy }
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
export declare interface VirtualElement {
getBoundingClientRect(): ClientRectObject;
contextElement?: Element;
}
export { }