196 lines
5.7 KiB
JavaScript
196 lines
5.7 KiB
JavaScript
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/**
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* @typedef {import('micromark-util-types').Event} Event
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* @typedef {import('micromark-util-types').Extension} Extension
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* @typedef {import('micromark-util-types').Resolver} Resolver
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* @typedef {import('micromark-util-types').State} State
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* @typedef {import('micromark-util-types').Token} Token
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* @typedef {import('micromark-util-types').TokenizeContext} TokenizeContext
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* @typedef {import('micromark-util-types').Tokenizer} Tokenizer
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*
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* @typedef Options
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* Configuration (optional).
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* @property {boolean | null | undefined} [singleTilde=true]
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* Whether to support strikethrough with a single tilde (default: `true`).
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*
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* Single tildes work on github.com, but are technically prohibited by the
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* GFM spec.
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*/
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import {ok as assert} from 'devlop'
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import {splice} from 'micromark-util-chunked'
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import {classifyCharacter} from 'micromark-util-classify-character'
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import {resolveAll} from 'micromark-util-resolve-all'
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import {codes, constants, types} from 'micromark-util-symbol'
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/**
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* Create an extension for `micromark` to enable GFM strikethrough syntax.
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*
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* @param {Options | null | undefined} [options={}]
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* Configuration.
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* @returns {Extension}
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* Extension for `micromark` that can be passed in `extensions`, to
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* enable GFM strikethrough syntax.
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*/
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export function gfmStrikethrough(options) {
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const options_ = options || {}
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let single = options_.singleTilde
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const tokenizer = {
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tokenize: tokenizeStrikethrough,
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resolveAll: resolveAllStrikethrough
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}
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if (single === null || single === undefined) {
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single = true
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}
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return {
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text: {[codes.tilde]: tokenizer},
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insideSpan: {null: [tokenizer]},
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attentionMarkers: {null: [codes.tilde]}
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}
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/**
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* Take events and resolve strikethrough.
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*
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* @type {Resolver}
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*/
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function resolveAllStrikethrough(events, context) {
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let index = -1
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// Walk through all events.
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while (++index < events.length) {
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// Find a token that can close.
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if (
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events[index][0] === 'enter' &&
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events[index][1].type === 'strikethroughSequenceTemporary' &&
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events[index][1]._close
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) {
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let open = index
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// Now walk back to find an opener.
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while (open--) {
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// Find a token that can open the closer.
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if (
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events[open][0] === 'exit' &&
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events[open][1].type === 'strikethroughSequenceTemporary' &&
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events[open][1]._open &&
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// If the sizes are the same:
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events[index][1].end.offset - events[index][1].start.offset ===
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events[open][1].end.offset - events[open][1].start.offset
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) {
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events[index][1].type = 'strikethroughSequence'
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events[open][1].type = 'strikethroughSequence'
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/** @type {Token} */
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const strikethrough = {
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type: 'strikethrough',
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start: Object.assign({}, events[open][1].start),
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end: Object.assign({}, events[index][1].end)
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}
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/** @type {Token} */
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const text = {
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type: 'strikethroughText',
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start: Object.assign({}, events[open][1].end),
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end: Object.assign({}, events[index][1].start)
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}
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// Opening.
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/** @type {Array<Event>} */
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const nextEvents = [
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['enter', strikethrough, context],
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['enter', events[open][1], context],
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['exit', events[open][1], context],
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['enter', text, context]
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]
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const insideSpan = context.parser.constructs.insideSpan.null
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if (insideSpan) {
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// Between.
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splice(
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nextEvents,
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nextEvents.length,
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0,
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resolveAll(insideSpan, events.slice(open + 1, index), context)
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)
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}
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// Closing.
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splice(nextEvents, nextEvents.length, 0, [
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['exit', text, context],
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['enter', events[index][1], context],
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['exit', events[index][1], context],
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['exit', strikethrough, context]
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])
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splice(events, open - 1, index - open + 3, nextEvents)
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index = open + nextEvents.length - 2
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break
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}
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}
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}
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}
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index = -1
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while (++index < events.length) {
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if (events[index][1].type === 'strikethroughSequenceTemporary') {
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events[index][1].type = types.data
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}
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}
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return events
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}
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/**
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* @this {TokenizeContext}
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* @type {Tokenizer}
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*/
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function tokenizeStrikethrough(effects, ok, nok) {
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const previous = this.previous
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const events = this.events
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let size = 0
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return start
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/** @type {State} */
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function start(code) {
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assert(code === codes.tilde, 'expected `~`')
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if (
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previous === codes.tilde &&
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events[events.length - 1][1].type !== types.characterEscape
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) {
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return nok(code)
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}
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effects.enter('strikethroughSequenceTemporary')
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return more(code)
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}
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/** @type {State} */
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function more(code) {
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const before = classifyCharacter(previous)
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if (code === codes.tilde) {
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// If this is the third marker, exit.
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if (size > 1) return nok(code)
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effects.consume(code)
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size++
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return more
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}
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if (size < 2 && !single) return nok(code)
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const token = effects.exit('strikethroughSequenceTemporary')
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const after = classifyCharacter(code)
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token._open =
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!after || (after === constants.attentionSideAfter && Boolean(before))
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token._close =
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!before || (before === constants.attentionSideAfter && Boolean(after))
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return ok(code)
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}
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}
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}
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