70 lines
1.8 KiB
JavaScript
70 lines
1.8 KiB
JavaScript
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/**
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* @typedef {import('hast').Element} Element
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* @typedef {import('hast').ElementContent} ElementContent
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* @typedef {import('hast').Properties} Properties
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* @typedef {import('mdast').Parents} Parents
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* @typedef {import('mdast').TableRow} TableRow
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* @typedef {import('../state.js').State} State
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*/
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// Make VS Code show references to the above types.
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''
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/**
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* Turn an mdast `tableRow` node into hast.
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*
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* @param {State} state
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* Info passed around.
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* @param {TableRow} node
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* mdast node.
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* @param {Parents | undefined} parent
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* Parent of `node`.
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* @returns {Element}
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* hast node.
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*/
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export function tableRow(state, node, parent) {
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const siblings = parent ? parent.children : undefined
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// Generate a body row when without parent.
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const rowIndex = siblings ? siblings.indexOf(node) : 1
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const tagName = rowIndex === 0 ? 'th' : 'td'
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// To do: option to use `style`?
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const align = parent && parent.type === 'table' ? parent.align : undefined
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const length = align ? align.length : node.children.length
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let cellIndex = -1
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/** @type {Array<ElementContent>} */
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const cells = []
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while (++cellIndex < length) {
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// Note: can also be undefined.
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const cell = node.children[cellIndex]
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/** @type {Properties} */
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const properties = {}
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const alignValue = align ? align[cellIndex] : undefined
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if (alignValue) {
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properties.align = alignValue
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}
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/** @type {Element} */
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let result = {type: 'element', tagName, properties, children: []}
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if (cell) {
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result.children = state.all(cell)
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state.patch(cell, result)
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result = state.applyData(cell, result)
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}
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cells.push(result)
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}
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/** @type {Element} */
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const result = {
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type: 'element',
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tagName: 'tr',
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properties: {},
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children: state.wrap(cells, true)
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}
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state.patch(node, result)
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return state.applyData(node, result)
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}
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