site/node_modules/d3-contour/dist/d3-contour.js

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2024-10-14 06:09:33 +00:00
// https://d3js.org/d3-contour/ v4.0.2 Copyright 2012-2023 Mike Bostock
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array')) :
typeof define === 'function' && define.amd ? define(['exports', 'd3-array'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}, global.d3));
})(this, (function (exports, d3Array) { 'use strict';
var array = Array.prototype;
var slice = array.slice;
function ascending(a, b) {
return a - b;
}
function area(ring) {
var i = 0, n = ring.length, area = ring[n - 1][1] * ring[0][0] - ring[n - 1][0] * ring[0][1];
while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * ring[i][1];
return area;
}
var constant = x => () => x;
function contains(ring, hole) {
var i = -1, n = hole.length, c;
while (++i < n) if (c = ringContains(ring, hole[i])) return c;
return 0;
}
function ringContains(ring, point) {
var x = point[0], y = point[1], contains = -1;
for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) {
var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = pj[1];
if (segmentContains(pi, pj, point)) return 0;
if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + xi))) contains = -contains;
}
return contains;
}
function segmentContains(a, b, c) {
var i; return collinear(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], b[i]);
}
function collinear(a, b, c) {
return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]);
}
function within(p, q, r) {
return p <= q && q <= r || r <= q && q <= p;
}
function noop() {}
var cases = [
[],
[[[1.0, 1.5], [0.5, 1.0]]],
[[[1.5, 1.0], [1.0, 1.5]]],
[[[1.5, 1.0], [0.5, 1.0]]],
[[[1.0, 0.5], [1.5, 1.0]]],
[[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],
[[[1.0, 0.5], [1.0, 1.5]]],
[[[1.0, 0.5], [0.5, 1.0]]],
[[[0.5, 1.0], [1.0, 0.5]]],
[[[1.0, 1.5], [1.0, 0.5]]],
[[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],
[[[1.5, 1.0], [1.0, 0.5]]],
[[[0.5, 1.0], [1.5, 1.0]]],
[[[1.0, 1.5], [1.5, 1.0]]],
[[[0.5, 1.0], [1.0, 1.5]]],
[]
];
function Contours() {
var dx = 1,
dy = 1,
threshold = d3Array.thresholdSturges,
smooth = smoothLinear;
function contours(values) {
var tz = threshold(values);
// Convert number of thresholds into uniform thresholds.
if (!Array.isArray(tz)) {
const e = d3Array.extent(values, finite);
tz = d3Array.ticks(...d3Array.nice(e[0], e[1], tz), tz);
while (tz[tz.length - 1] >= e[1]) tz.pop();
while (tz[1] < e[0]) tz.shift();
} else {
tz = tz.slice().sort(ascending);
}
return tz.map(value => contour(values, value));
}
// Accumulate, smooth contour rings, assign holes to exterior rings.
// Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
function contour(values, value) {
const v = value == null ? NaN : +value;
if (isNaN(v)) throw new Error(`invalid value: ${value}`);
var polygons = [],
holes = [];
isorings(values, v, function(ring) {
smooth(ring, values, v);
if (area(ring) > 0) polygons.push([ring]);
else holes.push(ring);
});
holes.forEach(function(hole) {
for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
if (contains((polygon = polygons[i])[0], hole) !== -1) {
polygon.push(hole);
return;
}
}
});
return {
type: "MultiPolygon",
value: value,
coordinates: polygons
};
}
// Marching squares with isolines stitched into rings.
// Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
function isorings(values, value, callback) {
var fragmentByStart = new Array,
fragmentByEnd = new Array,
x, y, t0, t1, t2, t3;
// Special case for the first row (y = -1, t2 = t3 = 0).
x = y = -1;
t1 = above(values[0], value);
cases[t1 << 1].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = above(values[x + 1], value);
cases[t0 | t1 << 1].forEach(stitch);
}
cases[t1 << 0].forEach(stitch);
// General case for the intermediate rows.
while (++y < dy - 1) {
x = -1;
t1 = above(values[y * dx + dx], value);
t2 = above(values[y * dx], value);
cases[t1 << 1 | t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = above(values[y * dx + dx + x + 1], value);
t3 = t2, t2 = above(values[y * dx + x + 1], value);
cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t1 | t2 << 3].forEach(stitch);
}
// Special case for the last row (y = dy - 1, t0 = t1 = 0).
x = -1;
t2 = values[y * dx] >= value;
cases[t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t3 = t2, t2 = above(values[y * dx + x + 1], value);
cases[t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t2 << 3].forEach(stitch);
function stitch(line) {
var start = [line[0][0] + x, line[0][1] + y],
end = [line[1][0] + x, line[1][1] + y],
startIndex = index(start),
endIndex = index(end),
f, g;
if (f = fragmentByEnd[startIndex]) {
if (g = fragmentByStart[endIndex]) {
delete fragmentByEnd[f.end];
delete fragmentByStart[g.start];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
}
} else {
delete fragmentByEnd[f.end];
f.ring.push(end);
fragmentByEnd[f.end = endIndex] = f;
}
} else if (f = fragmentByStart[endIndex]) {
if (g = fragmentByEnd[startIndex]) {
delete fragmentByStart[f.start];
delete fragmentByEnd[g.end];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
}
} else {
delete fragmentByStart[f.start];
f.ring.unshift(start);
fragmentByStart[f.start = startIndex] = f;
}
} else {
fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
}
}
}
function index(point) {
return point[0] * 2 + point[1] * (dx + 1) * 4;
}
function smoothLinear(ring, values, value) {
ring.forEach(function(point) {
var x = point[0],
y = point[1],
xt = x | 0,
yt = y | 0,
v1 = valid(values[yt * dx + xt]);
if (x > 0 && x < dx && xt === x) {
point[0] = smooth1(x, valid(values[yt * dx + xt - 1]), v1, value);
}
if (y > 0 && y < dy && yt === y) {
point[1] = smooth1(y, valid(values[(yt - 1) * dx + xt]), v1, value);
}
});
}
contours.contour = contour;
contours.size = function(_) {
if (!arguments.length) return [dx, dy];
var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
return dx = _0, dy = _1, contours;
};
contours.thresholds = function(_) {
return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
};
contours.smooth = function(_) {
return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
};
return contours;
}
// When computing the extent, ignore infinite values (as well as invalid ones).
function finite(x) {
return isFinite(x) ? x : NaN;
}
// Is the (possibly invalid) x greater than or equal to the (known valid) value?
// Treat any invalid value as below negative infinity.
function above(x, value) {
return x == null ? false : +x >= value;
}
// During smoothing, treat any invalid value as negative infinity.
function valid(v) {
return v == null || isNaN(v = +v) ? -Infinity : v;
}
function smooth1(x, v0, v1, value) {
const a = value - v0;
const b = v1 - v0;
const d = isFinite(a) || isFinite(b) ? a / b : Math.sign(a) / Math.sign(b);
return isNaN(d) ? x : x + d - 0.5;
}
function defaultX(d) {
return d[0];
}
function defaultY(d) {
return d[1];
}
function defaultWeight() {
return 1;
}
function density() {
var x = defaultX,
y = defaultY,
weight = defaultWeight,
dx = 960,
dy = 500,
r = 20, // blur radius
k = 2, // log2(grid cell size)
o = r * 3, // grid offset, to pad for blur
n = (dx + o * 2) >> k, // grid width
m = (dy + o * 2) >> k, // grid height
threshold = constant(20);
function grid(data) {
var values = new Float32Array(n * m),
pow2k = Math.pow(2, -k),
i = -1;
for (const d of data) {
var xi = (x(d, ++i, data) + o) * pow2k,
yi = (y(d, i, data) + o) * pow2k,
wi = +weight(d, i, data);
if (wi && xi >= 0 && xi < n && yi >= 0 && yi < m) {
var x0 = Math.floor(xi),
y0 = Math.floor(yi),
xt = xi - x0 - 0.5,
yt = yi - y0 - 0.5;
values[x0 + y0 * n] += (1 - xt) * (1 - yt) * wi;
values[x0 + 1 + y0 * n] += xt * (1 - yt) * wi;
values[x0 + 1 + (y0 + 1) * n] += xt * yt * wi;
values[x0 + (y0 + 1) * n] += (1 - xt) * yt * wi;
}
}
d3Array.blur2({data: values, width: n, height: m}, r * pow2k);
return values;
}
function density(data) {
var values = grid(data),
tz = threshold(values),
pow4k = Math.pow(2, 2 * k);
// Convert number of thresholds into uniform thresholds.
if (!Array.isArray(tz)) {
tz = d3Array.ticks(Number.MIN_VALUE, d3Array.max(values) / pow4k, tz);
}
return Contours()
.size([n, m])
.thresholds(tz.map(d => d * pow4k))
(values)
.map((c, i) => (c.value = +tz[i], transform(c)));
}
density.contours = function(data) {
var values = grid(data),
contours = Contours().size([n, m]),
pow4k = Math.pow(2, 2 * k),
contour = value => {
value = +value;
var c = transform(contours.contour(values, value * pow4k));
c.value = value; // preserve exact threshold value
return c;
};
Object.defineProperty(contour, "max", {get: () => d3Array.max(values) / pow4k});
return contour;
};
function transform(geometry) {
geometry.coordinates.forEach(transformPolygon);
return geometry;
}
function transformPolygon(coordinates) {
coordinates.forEach(transformRing);
}
function transformRing(coordinates) {
coordinates.forEach(transformPoint);
}
// TODO Optimize.
function transformPoint(coordinates) {
coordinates[0] = coordinates[0] * Math.pow(2, k) - o;
coordinates[1] = coordinates[1] * Math.pow(2, k) - o;
}
function resize() {
o = r * 3;
n = (dx + o * 2) >> k;
m = (dy + o * 2) >> k;
return density;
}
density.x = function(_) {
return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), density) : x;
};
density.y = function(_) {
return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), density) : y;
};
density.weight = function(_) {
return arguments.length ? (weight = typeof _ === "function" ? _ : constant(+_), density) : weight;
};
density.size = function(_) {
if (!arguments.length) return [dx, dy];
var _0 = +_[0], _1 = +_[1];
if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
return dx = _0, dy = _1, resize();
};
density.cellSize = function(_) {
if (!arguments.length) return 1 << k;
if (!((_ = +_) >= 1)) throw new Error("invalid cell size");
return k = Math.floor(Math.log(_) / Math.LN2), resize();
};
density.thresholds = function(_) {
return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold;
};
density.bandwidth = function(_) {
if (!arguments.length) return Math.sqrt(r * (r + 1));
if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth");
return r = (Math.sqrt(4 * _ * _ + 1) - 1) / 2, resize();
};
return density;
}
exports.contourDensity = density;
exports.contours = Contours;
}));