import array from "./array.js"; import constant from "./constant.js"; import descending from "./descending.js"; import identity from "./identity.js"; import {tau} from "./math.js"; export default function() { var value = identity, sortValues = descending, sort = null, startAngle = constant(0), endAngle = constant(tau), padAngle = constant(0); function pie(data) { var i, n = (data = array(data)).length, j, k, sum = 0, index = new Array(n), arcs = new Array(n), a0 = +startAngle.apply(this, arguments), da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)), a1, p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)), pa = p * (da < 0 ? -1 : 1), v; for (i = 0; i < n; ++i) { if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) { sum += v; } } // Optionally sort the arcs by previously-computed values or by data. if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); }); else if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); }); // Compute the arcs! They are stored in the original data's order. for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) { j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = { data: data[j], index: i, value: v, startAngle: a0, endAngle: a1, padAngle: p }; } return arcs; } pie.value = function(_) { return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), pie) : value; }; pie.sortValues = function(_) { return arguments.length ? (sortValues = _, sort = null, pie) : sortValues; }; pie.sort = function(_) { return arguments.length ? (sort = _, sortValues = null, pie) : sort; }; pie.startAngle = function(_) { return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), pie) : startAngle; }; pie.endAngle = function(_) { return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), pie) : endAngle; }; pie.padAngle = function(_) { return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), pie) : padAngle; }; return pie; }