420 lines
11 KiB
JavaScript
420 lines
11 KiB
JavaScript
// https://d3js.org/d3-quadtree/ v3.0.1 Copyright 2010-2021 Mike Bostock
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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typeof define === 'function' && define.amd ? define(['exports'], factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));
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}(this, (function (exports) { 'use strict';
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function tree_add(d) {
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const x = +this._x.call(null, d),
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y = +this._y.call(null, d);
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return add(this.cover(x, y), x, y, d);
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}
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function add(tree, x, y, d) {
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if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points
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var parent,
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node = tree._root,
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leaf = {data: d},
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x0 = tree._x0,
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y0 = tree._y0,
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x1 = tree._x1,
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y1 = tree._y1,
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xm,
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ym,
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xp,
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yp,
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right,
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bottom,
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i,
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j;
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// If the tree is empty, initialize the root as a leaf.
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if (!node) return tree._root = leaf, tree;
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// Find the existing leaf for the new point, or add it.
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while (node.length) {
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;
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}
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// Is the new point is exactly coincident with the existing point?
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xp = +tree._x.call(null, node.data);
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yp = +tree._y.call(null, node.data);
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if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;
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// Otherwise, split the leaf node until the old and new point are separated.
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do {
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parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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} while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));
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return parent[j] = node, parent[i] = leaf, tree;
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}
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function addAll(data) {
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var d, i, n = data.length,
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x,
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y,
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xz = new Array(n),
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yz = new Array(n),
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x0 = Infinity,
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y0 = Infinity,
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x1 = -Infinity,
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y1 = -Infinity;
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// Compute the points and their extent.
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for (i = 0; i < n; ++i) {
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if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;
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xz[i] = x;
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yz[i] = y;
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if (x < x0) x0 = x;
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if (x > x1) x1 = x;
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if (y < y0) y0 = y;
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if (y > y1) y1 = y;
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}
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// If there were no (valid) points, abort.
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if (x0 > x1 || y0 > y1) return this;
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// Expand the tree to cover the new points.
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this.cover(x0, y0).cover(x1, y1);
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// Add the new points.
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for (i = 0; i < n; ++i) {
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add(this, xz[i], yz[i], data[i]);
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}
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return this;
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}
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function tree_cover(x, y) {
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if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points
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var x0 = this._x0,
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y0 = this._y0,
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x1 = this._x1,
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y1 = this._y1;
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// If the quadtree has no extent, initialize them.
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// Integer extent are necessary so that if we later double the extent,
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// the existing quadrant boundaries don’t change due to floating point error!
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if (isNaN(x0)) {
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x1 = (x0 = Math.floor(x)) + 1;
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y1 = (y0 = Math.floor(y)) + 1;
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}
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// Otherwise, double repeatedly to cover.
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else {
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var z = x1 - x0 || 1,
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node = this._root,
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parent,
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i;
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while (x0 > x || x >= x1 || y0 > y || y >= y1) {
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i = (y < y0) << 1 | (x < x0);
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parent = new Array(4), parent[i] = node, node = parent, z *= 2;
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switch (i) {
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case 0: x1 = x0 + z, y1 = y0 + z; break;
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case 1: x0 = x1 - z, y1 = y0 + z; break;
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case 2: x1 = x0 + z, y0 = y1 - z; break;
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case 3: x0 = x1 - z, y0 = y1 - z; break;
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}
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}
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if (this._root && this._root.length) this._root = node;
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}
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this._x0 = x0;
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this._y0 = y0;
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this._x1 = x1;
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this._y1 = y1;
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return this;
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}
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function tree_data() {
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var data = [];
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this.visit(function(node) {
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if (!node.length) do data.push(node.data); while (node = node.next)
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});
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return data;
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}
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function tree_extent(_) {
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return arguments.length
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? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])
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: isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];
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}
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function Quad(node, x0, y0, x1, y1) {
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this.node = node;
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this.x0 = x0;
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this.y0 = y0;
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this.x1 = x1;
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this.y1 = y1;
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}
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function tree_find(x, y, radius) {
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var data,
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x0 = this._x0,
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y0 = this._y0,
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x1,
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y1,
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x2,
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y2,
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x3 = this._x1,
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y3 = this._y1,
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quads = [],
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node = this._root,
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q,
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i;
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if (node) quads.push(new Quad(node, x0, y0, x3, y3));
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if (radius == null) radius = Infinity;
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else {
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x0 = x - radius, y0 = y - radius;
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x3 = x + radius, y3 = y + radius;
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radius *= radius;
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}
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while (q = quads.pop()) {
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// Stop searching if this quadrant can’t contain a closer node.
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if (!(node = q.node)
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|| (x1 = q.x0) > x3
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|| (y1 = q.y0) > y3
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|| (x2 = q.x1) < x0
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|| (y2 = q.y1) < y0) continue;
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// Bisect the current quadrant.
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if (node.length) {
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var xm = (x1 + x2) / 2,
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ym = (y1 + y2) / 2;
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quads.push(
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new Quad(node[3], xm, ym, x2, y2),
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new Quad(node[2], x1, ym, xm, y2),
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new Quad(node[1], xm, y1, x2, ym),
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new Quad(node[0], x1, y1, xm, ym)
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);
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// Visit the closest quadrant first.
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if (i = (y >= ym) << 1 | (x >= xm)) {
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q = quads[quads.length - 1];
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quads[quads.length - 1] = quads[quads.length - 1 - i];
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quads[quads.length - 1 - i] = q;
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}
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}
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// Visit this point. (Visiting coincident points isn’t necessary!)
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else {
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var dx = x - +this._x.call(null, node.data),
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dy = y - +this._y.call(null, node.data),
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d2 = dx * dx + dy * dy;
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if (d2 < radius) {
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var d = Math.sqrt(radius = d2);
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x0 = x - d, y0 = y - d;
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x3 = x + d, y3 = y + d;
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data = node.data;
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}
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}
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}
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return data;
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}
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function tree_remove(d) {
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if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points
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var parent,
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node = this._root,
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retainer,
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previous,
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next,
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x0 = this._x0,
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y0 = this._y0,
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x1 = this._x1,
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y1 = this._y1,
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x,
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y,
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xm,
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ym,
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right,
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bottom,
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i,
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j;
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// If the tree is empty, initialize the root as a leaf.
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if (!node) return this;
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// Find the leaf node for the point.
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// While descending, also retain the deepest parent with a non-removed sibling.
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if (node.length) while (true) {
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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if (!(parent = node, node = node[i = bottom << 1 | right])) return this;
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if (!node.length) break;
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if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;
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}
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// Find the point to remove.
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while (node.data !== d) if (!(previous = node, node = node.next)) return this;
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if (next = node.next) delete node.next;
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// If there are multiple coincident points, remove just the point.
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if (previous) return (next ? previous.next = next : delete previous.next), this;
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// If this is the root point, remove it.
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if (!parent) return this._root = next, this;
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// Remove this leaf.
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next ? parent[i] = next : delete parent[i];
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// If the parent now contains exactly one leaf, collapse superfluous parents.
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if ((node = parent[0] || parent[1] || parent[2] || parent[3])
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&& node === (parent[3] || parent[2] || parent[1] || parent[0])
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&& !node.length) {
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if (retainer) retainer[j] = node;
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else this._root = node;
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}
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return this;
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}
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function removeAll(data) {
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for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);
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return this;
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}
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function tree_root() {
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return this._root;
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}
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function tree_size() {
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var size = 0;
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this.visit(function(node) {
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if (!node.length) do ++size; while (node = node.next)
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});
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return size;
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}
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function tree_visit(callback) {
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var quads = [], q, node = this._root, child, x0, y0, x1, y1;
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if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));
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while (q = quads.pop()) {
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if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {
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var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
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if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
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if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
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if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
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if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
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}
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}
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return this;
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}
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function tree_visitAfter(callback) {
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var quads = [], next = [], q;
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if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));
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while (q = quads.pop()) {
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var node = q.node;
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if (node.length) {
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var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
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if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
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if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
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if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
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if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
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}
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next.push(q);
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}
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while (q = next.pop()) {
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callback(q.node, q.x0, q.y0, q.x1, q.y1);
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}
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return this;
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}
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function defaultX(d) {
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return d[0];
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}
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function tree_x(_) {
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return arguments.length ? (this._x = _, this) : this._x;
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}
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function defaultY(d) {
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return d[1];
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}
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function tree_y(_) {
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return arguments.length ? (this._y = _, this) : this._y;
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}
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function quadtree(nodes, x, y) {
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var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);
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return nodes == null ? tree : tree.addAll(nodes);
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}
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function Quadtree(x, y, x0, y0, x1, y1) {
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this._x = x;
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this._y = y;
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this._x0 = x0;
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this._y0 = y0;
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this._x1 = x1;
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this._y1 = y1;
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this._root = undefined;
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}
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function leaf_copy(leaf) {
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var copy = {data: leaf.data}, next = copy;
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while (leaf = leaf.next) next = next.next = {data: leaf.data};
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return copy;
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}
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var treeProto = quadtree.prototype = Quadtree.prototype;
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treeProto.copy = function() {
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var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),
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node = this._root,
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nodes,
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child;
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if (!node) return copy;
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if (!node.length) return copy._root = leaf_copy(node), copy;
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nodes = [{source: node, target: copy._root = new Array(4)}];
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while (node = nodes.pop()) {
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for (var i = 0; i < 4; ++i) {
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if (child = node.source[i]) {
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if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});
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else node.target[i] = leaf_copy(child);
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}
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}
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}
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return copy;
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};
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treeProto.add = tree_add;
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treeProto.addAll = addAll;
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treeProto.cover = tree_cover;
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treeProto.data = tree_data;
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treeProto.extent = tree_extent;
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treeProto.find = tree_find;
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treeProto.remove = tree_remove;
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treeProto.removeAll = removeAll;
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treeProto.root = tree_root;
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treeProto.size = tree_size;
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treeProto.visit = tree_visit;
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treeProto.visitAfter = tree_visitAfter;
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treeProto.x = tree_x;
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treeProto.y = tree_y;
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exports.quadtree = quadtree;
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Object.defineProperty(exports, '__esModule', { value: true });
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})));
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