"use strict"; const direction = { NONE: null, LEFT: "left", RIGHT: "right", DOWN: "down", UP: "up", }; function handleTouchStart(handler, evt) { const touchEvent = evt.touches[0]; handler._xStart = touchEvent.clientX; handler._yStart = touchEvent.clientY; } function handleTouchMove(handler, evt) { if (!handler._xStart || !handler._yStart) { return; } const xDirection = handler._xStart - evt.touches[0].clientX; const yDirection = handler._yStart - evt.touches[0].clientY; if (Math.abs(xDirection) > Math.abs(yDirection)) { if (xDirection > 0) { handler._direction = direction.LEFT; } else { handler._direction = direction.RIGHT; } } else if (yDirection > 0) { handler._direction = direction.DOWN; } else { handler._direction = direction.UP; } } function handleTouchEnd(handler) { switch (handler._direction) { case direction.NONE: return; case direction.LEFT: handler._swipeLeftTask(); break; case direction.RIGHT: handler._swipeRightTask(); break; case direction.DOWN: handler._swipeDownTask(); break; case direction.UP: handler._swipeUpTask(); // no default } handler._xStart = null; handler._yStart = null; } class Touch { constructor( target, swipeLeft = () => {}, swipeRight = () => {}, swipeUp = () => {}, swipeDown = () => {} ) { this._target = target; this._swipeLeftTask = swipeLeft; this._swipeRightTask = swipeRight; this._swipeUpTask = swipeUp; this._swipeDownTask = swipeDown; this._xStart = null; this._yStart = null; this._direction = direction.NONE; this._target.addEventListener("touchstart", (evt) => { handleTouchStart(this, evt); }); this._target.addEventListener("touchmove", (evt) => { handleTouchMove(this, evt); }); this._target.addEventListener("touchend", () => { handleTouchEnd(this); }); } } module.exports = Touch;