almost fully working

This commit is contained in:
Heli-o 2024-01-11 22:20:03 +01:00
parent 6fb8dbeaf6
commit 0c59a36efb

152
player.py
View file

@ -33,13 +33,13 @@ def has_neighbors(p, q, board, pp, pq):
return False
def cn(spots, s, visited):
def connection_crawler(spots, s, visited):
n = 0
for i in spots[s][0]:
if i not in visited and spots[i][1] == False:
if i not in visited and spots[i][1]:
visited.add(i)
n += len(spots[i][2])
n += cn(spots, i, visited)
n += 1
n += connection_crawler(spots, i, visited)
return n
class Piece:
@ -121,14 +121,14 @@ class Bee(Piece):
def get_valid_jumps(self, spots, s) -> list:
result = []
for i in spots[s][0]:
if spots[i][1]:
if spots[i][1] is None:
hive = False
empty = False
for j in spots[i][0]:
if hive and empty:
break
if j in spots[s][0]:
if spots[j][1]:
if spots[j][1] is None:
empty = True
else:
hive = True
@ -138,15 +138,20 @@ class Bee(Piece):
class Beetle(Piece):
def __init__(self, p, q, team, stack=""):
super().__init__(p, q, team)
self.stack = stack
def get_valid_jumps(self, spots, s):
if len(spots[s][2]) > 1:
if len(spots[s][1].stack) > 0:
return spots[s][0]
result = []
for i in spots[s][0]:
if spots[i][1]:
if spots[i][1] is None:
cs = copy.deepcopy(spots)
cs[s][1] = None
for j in spots[i][0]:
if (j[0] != s[0] or j[1] != s[1]) and spots[j][1] == False:
if j in spots.keys() and cs[j][1]:
result.append(i)
break
else:
@ -167,17 +172,17 @@ class Spider(Piece):
for i in spots[s][0]:
hive = False
empty = False
if i in visited and spots[i][1]:
if i not in visited and spots[i][1] is None:
for j in spots[i][0]:
if empty and hive:
break
if j in spots[s][0]:
if spots[str(j)][1] or j in visited:
if spots[j][1] is None or j in visited:
empty = True
else:
hive = True
if (empty and hive):
result += self.spider(spots, i, n, visited.copy())
result += self.crawl(spots, i, n, visited.copy())
return result
@ -187,13 +192,15 @@ class Grasshopper(Piece):
result = []
for i in get_neighbors(0, 0):
q = (s[0]+i[0], s[1]+i[1])
if not spots[q][1]:
if q in spots.keys() and spots[q][1]:
while True:
q = (q[0]+i[0], q[1]+i[1])
if q in spots.keys() and spots[q][1]:
if q in spots.keys() and spots[q][1] is None:
nei = [1 for n in spots[q][0] if n!=s and spots[n][1]]
if sum(nei)>0:
result.append(q)
break
else:
if q not in spots.keys():
break
return result
@ -208,18 +215,18 @@ class Ant(Piece):
for i in spots[s][0]:
hive = False
empty = False
if i in visited and spots[i][1]:
if i not in visited and spots[i][1] is None:
for j in spots[i][0]:
if empty and hive:
break
if j in spots[s][0]:
if spots[str(j)][1] or visited.get(str(j)):
if spots[j][1] is None or j in visited:
empty = True
else:
hive = True
if empty and hive:
result += [i]
result += self.ant(spots, i, visited)
result += self.crawl(spots, i, visited)
return result
@ -236,20 +243,25 @@ class Player(Base.Board):
self.figures_player = list()
self.bee = None
self.total_piece_count = 18
self.all_placed = list()
@property
def all_remaining(self):
return self.total_piece_count - sum(self.myPieces.values()+self.rivalPieces.values())
return self.total_piece_count - sum(list(self.myPieces.values())+list(self.rivalPieces.values()))
@property
def remaining_pieces(self):
return sum(self.myPieces.values())
def connected(self, graph, cell):
for i in graph[str(cell)][0]:
if (graph[i][1] == False):
break
return self.remaining_pieces-1 == cn(graph, i, {str(cell): True, i: True}) + len(graph[i][2])
def connections_checker(self, spots, s):
for i in spots[s][0]:
if spots[i][1] is None:
continue
visited = set()
visited.add(s)
visited.add(i)
return len(self.all_placed)-2 == connection_crawler(spots, i, visited)
return False
def getAllEmptyCells(self):
result = []
@ -267,7 +279,7 @@ class Player(Base.Board):
result.append([p, q])
return result
def translate_board(self, board):
def translate_board(self):
# mapper dict
piece_class_mapping = {
"Q": Bee,
@ -278,75 +290,109 @@ class Player(Base.Board):
}
spots = dict()
self.all_placed = list()
figures_player = list()
for p, r in self.board.items():
for q, a in r.items():
surr = [s for s in get_neighbors(
p, q) if self.inBoard(s[0], s[1])]
if a:
if len(a) > 1 and a[-1].lower == "b":
spots[(p,q)] = [surr, piece_class_mapping["B"](p, q, self.myColorIsUpper == a[-1].isupper(), a[:-1])]
else:
spots[(p, q)] = [surr, piece_class_mapping[a[-1].upper()](
p, q, self.myColorIsUpper == a[-1].isupper()) if a else None]
if (a, self.myColorIsUpper == a.isupper()):
p, q, self.myColorIsUpper == a[-1].isupper())]
else:
spots[(p,q)] = [surr, None]
if a and self.myColorIsUpper == a[-1].isupper():
figures_player.append((p, q))
if "Q" in list(map(lambda x: x.upper(),a)):
self.bee = Bee(p, q, True)
if a != "":
self.all_placed.append(piece_class_mapping[a[-1].upper()](
p, q, self.myColorIsUpper == a[-1].isupper()))
self.spots = spots
self.figures_player = figures_player
def get_movable_pieces(self):
# GET Movable,Empty
def get_movable_and_empties(self):
moveable = {}
empty_spots = []
for cell in self.figures_player:
# Get all empty cells
if (self.remaining_pieces != 0):
for i in get_neighbors(0, 0):
q = (cell[0]+i[0], cell[1]+i[1])
if q in self.spots.keys():
if self.spots[q][1]:
for fig in self.figures_player:
# Empty spots
if self.remaining_pieces != 0:
for i in get_neighbors(fig[0], fig[1]):
if i in self.spots.keys():
if self.spots[i][1] is None:
enemy = False
for j in get_neighbors(0, 0):
qq = (q[0]+j[0], q[1]+j[1])
qqs = str(qq)
if (self.spots.get(qqs) != None):
if (self.spots[qqs][1] == False):
if (self.spots[qqs][2] == False):
for j in get_neighbors(i[0], i[1]):
if j in self.spots.keys():
if self.spots[j][1] and self.spots[j][1].team == False:
enemy = True
break
if (not enemy):
empty_spots.append(q)
# Get all moves
if not enemy:
empty_spots.append(i)
# actual move calc
if self.myMove > 3:
if self.connected(self.spots, cell):
animal = self.spots[cell][2]
arr = animal.get_valid_jumps(self.spots, cell)
var = self.connections_checker(self.spots, fig)
if var:
animal = self.spots[fig][1]
arr = animal.get_valid_jumps(self.spots, fig)
if (len(arr) > 0):
moveable[cell] = arr
moveable[fig] = arr
return moveable, empty_spots
def placer(self, empty):
animal = random.choice([a for a, v in self.myPieces.items() if v != 0])
spot = random.choice(empty)
return [animal, None, None, spot[0], spot[1]]
def mover(self, moveable):
animal = random.choice([a for a in moveable.keys()])
jump = random.choice(moveable[animal])
return self.spots[animal][1].get_piece_info(self.myColorIsUpper) + [jump[0], jump[1]]
def move(self):
if self.myMove > 80:
return []
self.translate_board()
free = [6]
if self.bee:
free = [1 for n in get_neighbors(
self.bee.p, self.bee.q) if self.spots[n][1] == None]
self.bee.p, self.bee.q) if n in self.spots.keys() and self.spots[n][1] == None]
if sum(free) <= 0:
return []
if (self.myMove == 0):
animal = random.choice(list(self.myPieces.keys()))
if (self.getCount() == 0):
if (self.all_remaining == 0):
return [animal, None, None, 3, 6]
else:
choice = random.choice(get_neighbors(3, 6))
return [animal, None, None, choice[0], choice[1]]
moveable, empty = self.get_movable_pieces()
moveable, empty = self.get_movable_and_empties()
if len(moveable) == 0 and len(empty) == 0: # movement impossible
return []
if self.bee == None and (self.myMove == 3 or random.choice([True, False])) and self.myMove<=3:
spot = random.choice(empty)
return ["Q" if self.myColorIsUpper else 'q', None, None, spot[0], spot[1]]
if self.myMove <= 3:
return self.placer(empty)
if self.bee:
if (random.choice([True, False]) or len(moveable) == 0) and self.remaining_pieces:
return self.placer(empty)
else:
return self.mover(moveable)
def updatePlayers(move, activePlayer, passivePlayer):
"""write move made by activePlayer player
this method assumes that all moves are correct, no checking is made