not working yet
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f8d57055a9
commit
6fb8dbeaf6
2 changed files with 183 additions and 249 deletions
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@ -45,7 +45,7 @@ class Player(Base.Board):
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for i in graph[str(cell)][0]:
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if(graph[str(i)][1] == False):
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break
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return self.getCount()-1 == cn(graph,i,{str(cell):True,str(i):True}) + 1
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return self.getCount()-1 == cn(graph, i, {str(cell): True, str(i): True}) + len(graph[str(i)][2])
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def spider(self,graph,cell,n,visited):
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n += 1
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430
player.py
430
player.py
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@ -33,7 +33,25 @@ def has_neighbors(p, q, board, pp, pq):
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return False
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def cn(spots, s, visited):
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n = 0
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for i in spots[s][0]:
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if i not in visited and spots[i][1] == False:
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visited.add(i)
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n += len(spots[i][2])
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n += cn(spots, i, visited)
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return n
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class Piece:
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def __init__(self, p, q, team):
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self.p = p
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self.q = q
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self.team = team
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@property
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def pos(self):
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return (self.p, self.q)
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def get_piece_info(self, myisupper):
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class_to_letter = {
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"Bee": "Q",
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@ -99,124 +117,110 @@ class Piece:
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class Bee(Piece):
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def __init__(self, p, q, team):
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self.p = p
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self.q = q
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self.team = team
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def get_valid_jumps(self, board) -> list:
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valid_moves = []
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for neighbor in get_neighbors(self.p, self.q):
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if neighbor in board and board[neighbor] == "":
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valid_moves.append(neighbor)
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return valid_moves
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def get_valid_jumps(self, spots, s) -> list:
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result = []
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for i in spots[s][0]:
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if spots[i][1]:
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hive = False
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empty = False
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for j in spots[i][0]:
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if hive and empty:
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break
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if j in spots[s][0]:
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if spots[j][1]:
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empty = True
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else:
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hive = True
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if (hive and empty):
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result.append(i)
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return result
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class Beetle(Piece):
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def __init__(self, p, q, team):
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self.p = p
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self.q = q
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self.team = team
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def get_valid_jumps(self, board):
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valid_moves = get_neighbors(self.p, self.q)
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checked = [v for v in valid_moves if has_neighbors(
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v[0], v[1], board, self.p, self.q)]
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return checked
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def get_valid_jumps(self, spots, s):
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if len(spots[s][2]) > 1:
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return spots[s][0]
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result = []
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for i in spots[s][0]:
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if spots[i][1]:
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for j in spots[i][0]:
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if (j[0] != s[0] or j[1] != s[1]) and spots[j][1] == False:
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result.append(i)
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break
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else:
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result.append(i)
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return result
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class Spider(Piece):
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def __init__(self, p, q, team):
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self.p = p
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self.q = q
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self.team = team
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def get_valid_jumps(self, spots: dict, s: tuple):
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return self.crawl(spots, s, 0, set())
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def get_valid_jumps(self, board):
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start = (self.p, self.q)
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visited = set()
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queue = deque([(start, 0)]) # Queue of (position, distance)
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valid_moves = []
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while queue:
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current_position, current_distance = queue.popleft()
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if current_distance == 3:
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if has_neighbors(*current_position, board, self.p, self.q):
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valid_moves.append(current_position)
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continue
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if current_position in visited:
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continue
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visited.add(current_position)
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for p, q in get_neighbors(*current_position):
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next_pos = (p, q)
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if (inBoard(p, q, 13) and board[p][q] == "" and next_pos not in visited
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and has_neighbors(p, q, board, self.p, self.q)):
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queue.append((next_pos, current_distance + 1))
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return valid_moves
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def crawl(self, spots, s, n, visited):
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n += 1
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visited.add(s)
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if n == 4:
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return [s]
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result = []
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for i in spots[s][0]:
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hive = False
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empty = False
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if i in visited and spots[i][1]:
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for j in spots[i][0]:
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if empty and hive:
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break
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if j in spots[s][0]:
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if spots[str(j)][1] or j in visited:
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empty = True
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else:
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hive = True
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if (empty and hive):
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result += self.spider(spots, i, n, visited.copy())
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return result
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class Grasshopper(Piece):
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def __init__(self, p, q, team):
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self.p = p
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self.q = q
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self.team = team
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def get_valid_jumps(self, board):
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# Generator function to yield valid moves
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def generate_moves():
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for dp, dq in get_neighbors(0, 0):
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pos = (self.p + dp, self.q + dq)
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while pos in board and board[pos] != "":
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pos = (pos[0] + dp, pos[1] + dq)
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if (
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pos in board
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and board[pos] == ""
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and (pos[0] != self.p or pos[1] != self.q)
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):
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yield pos
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valid_moves = list(generate_moves())
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return valid_moves
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def get_valid_jumps(self, spots, s):
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result = []
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for i in get_neighbors(0, 0):
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q = (s[0]+i[0], s[1]+i[1])
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if not spots[q][1]:
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while True:
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q = (q[0]+i[0], q[1]+i[1])
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if q in spots.keys() and spots[q][1]:
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result.append(q)
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break
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else:
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break
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return result
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class Ant(Piece):
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def __init__(self, p, q, team):
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self.p = p
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self.q = q
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self.team = team
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def get_valid_jumps(self, spots: dict, s: tuple):
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return self.crawl(spots, s, set())
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def get_valid_jumps(self, board):
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visited = set()
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def explore(p, q, depth=0):
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if depth >= 5: # Limit recursion depth
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return []
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valid_moves = []
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for dp, dq in get_neighbors(0, 0):
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new_p, new_q = p + dp, q + dq
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next_pos = (new_p, new_q)
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while (inBoard(next_pos[0], next_pos[1], 13) and
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board[next_pos[0]][next_pos[1]] != "" and
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next_pos not in visited):
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visited.add(next_pos)
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next_pos = (next_pos[0] + dp, next_pos[1] + dq)
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if (inBoard(next_pos[0], next_pos[1], 13) and
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board[next_pos[0]][next_pos[1]] == "" and
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has_neighbors(next_pos[0], next_pos[1], board, self.p, self.q)):
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visited.add(next_pos)
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valid_moves.append(next_pos)
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valid_moves.extend(
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explore(next_pos[0], next_pos[1], depth + 1))
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return valid_moves
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return explore(self.p, self.q)
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def crawl(self, spots: dict, s: tuple, visited: set):
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visited.add(s)
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result = []
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for i in spots[s][0]:
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hive = False
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empty = False
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if i in visited and spots[i][1]:
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for j in spots[i][0]:
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if empty and hive:
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break
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if j in spots[s][0]:
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if spots[str(j)][1] or visited.get(str(j)):
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empty = True
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else:
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hive = True
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if empty and hive:
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result += [i]
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result += self.ant(spots, i, visited)
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return result
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class Player(Base.Board):
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@ -227,10 +231,25 @@ class Player(Base.Board):
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self, myIsUpper, size, myPieces, rivalPieces
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) # do not change this line
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self.playerName = playerName
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self.myIsUpper = myIsUpper
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self.algorithmName = "just roll the dice, eh?"
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self.tboard = dict()
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self.can_place = lambda: sum([v for v in self.myPieces.values()])
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self.spots = dict()
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self.figures_player = list()
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self.bee = None
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self.total_piece_count = 18
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@property
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def all_remaining(self):
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return self.total_piece_count - sum(self.myPieces.values()+self.rivalPieces.values())
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@property
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def remaining_pieces(self):
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return sum(self.myPieces.values())
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def connected(self, graph, cell):
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for i in graph[str(cell)][0]:
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if (graph[i][1] == False):
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break
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return self.remaining_pieces-1 == cn(graph, i, {str(cell): True, i: True}) + len(graph[i][2])
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def getAllEmptyCells(self):
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result = []
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@ -258,160 +277,75 @@ class Player(Base.Board):
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"A": Ant,
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}
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translated_board = {p: {} for p in board}
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total_pieces_count = 0
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my_pieces_count = 0
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spots = dict()
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for p, row in board.items():
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for q, tile_content in row.items():
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if tile_content.isalpha():
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topmost_piece_letter = tile_content[-1]
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is_upper = topmost_piece_letter.isupper()
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piece_class = piece_class_mapping.get(
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topmost_piece_letter.upper())
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if piece_class:
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piece_instance = piece_class(
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p, q, is_upper == self.myIsUpper)
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translated_board[p][q] = piece_instance
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total_pieces_count += 1
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if is_upper == self.myIsUpper:
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my_pieces_count += 1
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else:
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translated_board[p][q] = topmost_piece_letter
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else:
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translated_board[p][q] = tile_content
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figures_player = list()
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return translated_board, total_pieces_count, my_pieces_count
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for p, r in self.board.items():
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for q, a in r.items():
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surr = [s for s in get_neighbors(
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p, q) if self.inBoard(s[0], s[1])]
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spots[(p, q)] = [surr, piece_class_mapping[a[-1].upper()](
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p, q, self.myColorIsUpper == a[-1].isupper()) if a else None]
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if (a, self.myColorIsUpper == a.isupper()):
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figures_player.append((p, q))
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@property
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def queen_placed(self):
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return any(isinstance(p, Bee) for p in self.myPieces)
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self.spots = spots
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self.figures_player = figures_player
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def random_piece(self, pieces):
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return random.choice(pieces) if pieces else None
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def get_piece_class(self, letter):
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return {"Q": Bee, "B": Beetle, "S": Spider, "G": Grasshopper, "A": Ant}.get(
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letter.upper()
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)
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def get_unplaced_pieces(self):
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unplaced_pieces = []
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for piece_letter, count in self.myPieces.items():
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for _ in range(count):
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piece_class = self.get_piece_class(piece_letter)
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unplaced_pieces.append(piece_class(None, None, True))
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return unplaced_pieces
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def get_valid_placements(self, translated_board, piece_to_place):
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valid_placements = []
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# If the board is empty, place the piece at the center.
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if not any(row.values() for row in translated_board.values()):
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return [(3, 6)]
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# Iterate over each tile in the board
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for p, row in translated_board.items():
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for q, tile_content in row.items():
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# Check if the tile is empty
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if tile_content == "":
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# Check if any neighbors are your pieces and none are opponent's pieces
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neighbors = get_neighbors(p, q)
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if any(
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# Check if the neighboring tile is occupied by your team's piece
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isinstance(translated_board.get(np, {}).get(nq), Piece) and
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translated_board[np][nq].team == piece_to_place.team
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for np, nq in neighbors
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) and not any(
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# Check if the neighboring tile is occupied by the opponent's piece
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isinstance(translated_board.get(np, {}).get(nq), Piece) and
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translated_board[np][nq].team != piece_to_place.team
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for np, nq in neighbors
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):
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valid_placements.append((p, q))
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return valid_placements
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def mover(self):
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movable_pieces = list()
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for row in self.tboard.values():
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for piece in row.values():
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if piece and piece.team:
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jumps = piece.validate_jumps(self.tboard)
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if jumps:
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movable_pieces.append((piece, jumps))
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# -> can be None, usually the cause for an error
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chosen_piece = self.random_piece(movable_pieces)
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if chosen_piece:
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new_p, new_q = random.choice(chosen_piece[1])
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return chosen_piece[0].get_piece_info(self.myIsUpper) + [new_p, new_q]
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return "failed"
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def placer(self):
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piece_to_place = self.random_piece(self.get_unplaced_pieces())
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if piece_to_place:
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valid_placements = self.get_valid_placements(
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self.tboard, piece_to_place)
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new_p, new_q = random.choice(valid_placements)
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return piece_to_place.get_piece_info(self.myIsUpper)[:1] + [
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None,
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None,
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new_p,
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new_q,
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]
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def update(self):
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trb, total_pieces_count, my_pieces_count = self.translate_board(
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self.board)
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self.tboard = trb
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p = self
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return total_pieces_count, my_pieces_count
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def get_movable_pieces(self):
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# GET Movable,Empty
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moveable = {}
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empty_spots = []
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for cell in self.figures_player:
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# Get all empty cells
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if (self.remaining_pieces != 0):
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for i in get_neighbors(0, 0):
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q = (cell[0]+i[0], cell[1]+i[1])
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if q in self.spots.keys():
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if self.spots[q][1]:
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enemy = False
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for j in get_neighbors(0, 0):
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qq = (q[0]+j[0], q[1]+j[1])
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qqs = str(qq)
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if (self.spots.get(qqs) != None):
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if (self.spots[qqs][1] == False):
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if (self.spots[qqs][2] == False):
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enemy = True
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break
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if (not enemy):
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empty_spots.append(q)
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# Get all moves
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if self.myMove > 3:
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if self.connected(self.spots, cell):
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animal = self.spots[cell][2]
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arr = animal.get_valid_jumps(self.spots, cell)
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if (len(arr) > 0):
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moveable[cell] = arr
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return moveable, empty_spots
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def move(self):
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total_pieces_count, my_pieces_count = self.update()
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if self.myMove > 80:
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return []
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bee_unplaced = "q" in [k.lower() for k in self.myPieces.keys()] and {
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k.lower(): v for k, v in self.myPieces.items()}["q"] != 0
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self.translate_board()
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if bee_unplaced and (total_pieces_count > 3 or random.choice([True, False])):
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queen_bee = self.get_piece_class('Q')(None, None, True)
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valid_placements = self.get_valid_placements(
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self.tboard, queen_bee)
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if valid_placements:
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new_p, new_q = random.choice(valid_placements)
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return queen_bee.get_piece_info(self.myIsUpper)[:1] + [None, None, new_p, new_q]
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free = [1 for n in get_neighbors(
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self.bee.p, self.bee.q) if self.spots[n][1] == None]
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if sum(free) <= 0:
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return []
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elif total_pieces_count == 0:
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piece_to_place = self.random_piece(self.get_unplaced_pieces())
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return (
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piece_to_place.get_piece_info(self.myIsUpper)[
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:1] + [None, None, 3, 6]
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)
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elif total_pieces_count == 1:
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for _, row in self.tboard.items():
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for _, piece in row.items():
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if piece:
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adjacent_positions = get_neighbors(piece.p, piece.q)
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random_position = self.random_piece(adjacent_positions)
|
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piece_to_place = self.random_piece(
|
||||
self.get_unplaced_pieces())
|
||||
return (
|
||||
piece_to_place.get_piece_info(self.myIsUpper)[:1]
|
||||
+ [None, None, *random_position]
|
||||
)
|
||||
|
||||
elif self.myMove <= 4:
|
||||
return self.placer()
|
||||
|
||||
choice = random.choice(["move", "place"])
|
||||
print(choice)
|
||||
if choice == "place" and bool(self.can_place):
|
||||
return self.placer()
|
||||
else:
|
||||
return self.mover()
|
||||
if (self.myMove == 0):
|
||||
animal = random.choice(list(self.myPieces.keys()))
|
||||
if (self.getCount() == 0):
|
||||
return [animal, None, None, 3, 6]
|
||||
else:
|
||||
choice = random.choice(get_neighbors(3, 6))
|
||||
return [animal, None, None, choice[0], choice[1]]
|
||||
|
||||
moveable, empty = self.get_movable_pieces()
|
||||
if len(moveable) == 0 and len(empty) == 0: # movement impossible
|
||||
return []
|
||||
|
||||
def updatePlayers(move, activePlayer, passivePlayer):
|
||||
"""write move made by activePlayer player
|
||||
|
|
Loading…
Add table
Reference in a new issue