not working yet

This commit is contained in:
Heli-o 2024-01-11 18:29:56 +01:00
parent f8d57055a9
commit 6fb8dbeaf6
2 changed files with 183 additions and 249 deletions

View file

@ -45,7 +45,7 @@ class Player(Base.Board):
for i in graph[str(cell)][0]:
if(graph[str(i)][1] == False):
break
return self.getCount()-1 == cn(graph,i,{str(cell):True,str(i):True}) + 1
return self.getCount()-1 == cn(graph, i, {str(cell): True, str(i): True}) + len(graph[str(i)][2])
def spider(self,graph,cell,n,visited):
n += 1

430
player.py
View file

@ -33,7 +33,25 @@ def has_neighbors(p, q, board, pp, pq):
return False
def cn(spots, s, visited):
n = 0
for i in spots[s][0]:
if i not in visited and spots[i][1] == False:
visited.add(i)
n += len(spots[i][2])
n += cn(spots, i, visited)
return n
class Piece:
def __init__(self, p, q, team):
self.p = p
self.q = q
self.team = team
@property
def pos(self):
return (self.p, self.q)
def get_piece_info(self, myisupper):
class_to_letter = {
"Bee": "Q",
@ -99,124 +117,110 @@ class Piece:
class Bee(Piece):
def __init__(self, p, q, team):
self.p = p
self.q = q
self.team = team
def get_valid_jumps(self, board) -> list:
valid_moves = []
for neighbor in get_neighbors(self.p, self.q):
if neighbor in board and board[neighbor] == "":
valid_moves.append(neighbor)
return valid_moves
def get_valid_jumps(self, spots, s) -> list:
result = []
for i in spots[s][0]:
if spots[i][1]:
hive = False
empty = False
for j in spots[i][0]:
if hive and empty:
break
if j in spots[s][0]:
if spots[j][1]:
empty = True
else:
hive = True
if (hive and empty):
result.append(i)
return result
class Beetle(Piece):
def __init__(self, p, q, team):
self.p = p
self.q = q
self.team = team
def get_valid_jumps(self, board):
valid_moves = get_neighbors(self.p, self.q)
checked = [v for v in valid_moves if has_neighbors(
v[0], v[1], board, self.p, self.q)]
return checked
def get_valid_jumps(self, spots, s):
if len(spots[s][2]) > 1:
return spots[s][0]
result = []
for i in spots[s][0]:
if spots[i][1]:
for j in spots[i][0]:
if (j[0] != s[0] or j[1] != s[1]) and spots[j][1] == False:
result.append(i)
break
else:
result.append(i)
return result
class Spider(Piece):
def __init__(self, p, q, team):
self.p = p
self.q = q
self.team = team
def get_valid_jumps(self, spots: dict, s: tuple):
return self.crawl(spots, s, 0, set())
def get_valid_jumps(self, board):
start = (self.p, self.q)
visited = set()
queue = deque([(start, 0)]) # Queue of (position, distance)
valid_moves = []
while queue:
current_position, current_distance = queue.popleft()
if current_distance == 3:
if has_neighbors(*current_position, board, self.p, self.q):
valid_moves.append(current_position)
continue
if current_position in visited:
continue
visited.add(current_position)
for p, q in get_neighbors(*current_position):
next_pos = (p, q)
if (inBoard(p, q, 13) and board[p][q] == "" and next_pos not in visited
and has_neighbors(p, q, board, self.p, self.q)):
queue.append((next_pos, current_distance + 1))
return valid_moves
def crawl(self, spots, s, n, visited):
n += 1
visited.add(s)
if n == 4:
return [s]
result = []
for i in spots[s][0]:
hive = False
empty = False
if i in visited and spots[i][1]:
for j in spots[i][0]:
if empty and hive:
break
if j in spots[s][0]:
if spots[str(j)][1] or j in visited:
empty = True
else:
hive = True
if (empty and hive):
result += self.spider(spots, i, n, visited.copy())
return result
class Grasshopper(Piece):
def __init__(self, p, q, team):
self.p = p
self.q = q
self.team = team
def get_valid_jumps(self, board):
# Generator function to yield valid moves
def generate_moves():
for dp, dq in get_neighbors(0, 0):
pos = (self.p + dp, self.q + dq)
while pos in board and board[pos] != "":
pos = (pos[0] + dp, pos[1] + dq)
if (
pos in board
and board[pos] == ""
and (pos[0] != self.p or pos[1] != self.q)
):
yield pos
valid_moves = list(generate_moves())
return valid_moves
def get_valid_jumps(self, spots, s):
result = []
for i in get_neighbors(0, 0):
q = (s[0]+i[0], s[1]+i[1])
if not spots[q][1]:
while True:
q = (q[0]+i[0], q[1]+i[1])
if q in spots.keys() and spots[q][1]:
result.append(q)
break
else:
break
return result
class Ant(Piece):
def __init__(self, p, q, team):
self.p = p
self.q = q
self.team = team
def get_valid_jumps(self, spots: dict, s: tuple):
return self.crawl(spots, s, set())
def get_valid_jumps(self, board):
visited = set()
def explore(p, q, depth=0):
if depth >= 5: # Limit recursion depth
return []
valid_moves = []
for dp, dq in get_neighbors(0, 0):
new_p, new_q = p + dp, q + dq
next_pos = (new_p, new_q)
while (inBoard(next_pos[0], next_pos[1], 13) and
board[next_pos[0]][next_pos[1]] != "" and
next_pos not in visited):
visited.add(next_pos)
next_pos = (next_pos[0] + dp, next_pos[1] + dq)
if (inBoard(next_pos[0], next_pos[1], 13) and
board[next_pos[0]][next_pos[1]] == "" and
has_neighbors(next_pos[0], next_pos[1], board, self.p, self.q)):
visited.add(next_pos)
valid_moves.append(next_pos)
valid_moves.extend(
explore(next_pos[0], next_pos[1], depth + 1))
return valid_moves
return explore(self.p, self.q)
def crawl(self, spots: dict, s: tuple, visited: set):
visited.add(s)
result = []
for i in spots[s][0]:
hive = False
empty = False
if i in visited and spots[i][1]:
for j in spots[i][0]:
if empty and hive:
break
if j in spots[s][0]:
if spots[str(j)][1] or visited.get(str(j)):
empty = True
else:
hive = True
if empty and hive:
result += [i]
result += self.ant(spots, i, visited)
return result
class Player(Base.Board):
@ -227,10 +231,25 @@ class Player(Base.Board):
self, myIsUpper, size, myPieces, rivalPieces
) # do not change this line
self.playerName = playerName
self.myIsUpper = myIsUpper
self.algorithmName = "just roll the dice, eh?"
self.tboard = dict()
self.can_place = lambda: sum([v for v in self.myPieces.values()])
self.spots = dict()
self.figures_player = list()
self.bee = None
self.total_piece_count = 18
@property
def all_remaining(self):
return self.total_piece_count - sum(self.myPieces.values()+self.rivalPieces.values())
@property
def remaining_pieces(self):
return sum(self.myPieces.values())
def connected(self, graph, cell):
for i in graph[str(cell)][0]:
if (graph[i][1] == False):
break
return self.remaining_pieces-1 == cn(graph, i, {str(cell): True, i: True}) + len(graph[i][2])
def getAllEmptyCells(self):
result = []
@ -258,160 +277,75 @@ class Player(Base.Board):
"A": Ant,
}
translated_board = {p: {} for p in board}
total_pieces_count = 0
my_pieces_count = 0
spots = dict()
for p, row in board.items():
for q, tile_content in row.items():
if tile_content.isalpha():
topmost_piece_letter = tile_content[-1]
is_upper = topmost_piece_letter.isupper()
piece_class = piece_class_mapping.get(
topmost_piece_letter.upper())
if piece_class:
piece_instance = piece_class(
p, q, is_upper == self.myIsUpper)
translated_board[p][q] = piece_instance
total_pieces_count += 1
if is_upper == self.myIsUpper:
my_pieces_count += 1
else:
translated_board[p][q] = topmost_piece_letter
else:
translated_board[p][q] = tile_content
figures_player = list()
return translated_board, total_pieces_count, my_pieces_count
for p, r in self.board.items():
for q, a in r.items():
surr = [s for s in get_neighbors(
p, q) if self.inBoard(s[0], s[1])]
spots[(p, q)] = [surr, piece_class_mapping[a[-1].upper()](
p, q, self.myColorIsUpper == a[-1].isupper()) if a else None]
if (a, self.myColorIsUpper == a.isupper()):
figures_player.append((p, q))
@property
def queen_placed(self):
return any(isinstance(p, Bee) for p in self.myPieces)
self.spots = spots
self.figures_player = figures_player
def random_piece(self, pieces):
return random.choice(pieces) if pieces else None
def get_piece_class(self, letter):
return {"Q": Bee, "B": Beetle, "S": Spider, "G": Grasshopper, "A": Ant}.get(
letter.upper()
)
def get_unplaced_pieces(self):
unplaced_pieces = []
for piece_letter, count in self.myPieces.items():
for _ in range(count):
piece_class = self.get_piece_class(piece_letter)
unplaced_pieces.append(piece_class(None, None, True))
return unplaced_pieces
def get_valid_placements(self, translated_board, piece_to_place):
valid_placements = []
# If the board is empty, place the piece at the center.
if not any(row.values() for row in translated_board.values()):
return [(3, 6)]
# Iterate over each tile in the board
for p, row in translated_board.items():
for q, tile_content in row.items():
# Check if the tile is empty
if tile_content == "":
# Check if any neighbors are your pieces and none are opponent's pieces
neighbors = get_neighbors(p, q)
if any(
# Check if the neighboring tile is occupied by your team's piece
isinstance(translated_board.get(np, {}).get(nq), Piece) and
translated_board[np][nq].team == piece_to_place.team
for np, nq in neighbors
) and not any(
# Check if the neighboring tile is occupied by the opponent's piece
isinstance(translated_board.get(np, {}).get(nq), Piece) and
translated_board[np][nq].team != piece_to_place.team
for np, nq in neighbors
):
valid_placements.append((p, q))
return valid_placements
def mover(self):
movable_pieces = list()
for row in self.tboard.values():
for piece in row.values():
if piece and piece.team:
jumps = piece.validate_jumps(self.tboard)
if jumps:
movable_pieces.append((piece, jumps))
# -> can be None, usually the cause for an error
chosen_piece = self.random_piece(movable_pieces)
if chosen_piece:
new_p, new_q = random.choice(chosen_piece[1])
return chosen_piece[0].get_piece_info(self.myIsUpper) + [new_p, new_q]
return "failed"
def placer(self):
piece_to_place = self.random_piece(self.get_unplaced_pieces())
if piece_to_place:
valid_placements = self.get_valid_placements(
self.tboard, piece_to_place)
new_p, new_q = random.choice(valid_placements)
return piece_to_place.get_piece_info(self.myIsUpper)[:1] + [
None,
None,
new_p,
new_q,
]
def update(self):
trb, total_pieces_count, my_pieces_count = self.translate_board(
self.board)
self.tboard = trb
p = self
return total_pieces_count, my_pieces_count
def get_movable_pieces(self):
# GET Movable,Empty
moveable = {}
empty_spots = []
for cell in self.figures_player:
# Get all empty cells
if (self.remaining_pieces != 0):
for i in get_neighbors(0, 0):
q = (cell[0]+i[0], cell[1]+i[1])
if q in self.spots.keys():
if self.spots[q][1]:
enemy = False
for j in get_neighbors(0, 0):
qq = (q[0]+j[0], q[1]+j[1])
qqs = str(qq)
if (self.spots.get(qqs) != None):
if (self.spots[qqs][1] == False):
if (self.spots[qqs][2] == False):
enemy = True
break
if (not enemy):
empty_spots.append(q)
# Get all moves
if self.myMove > 3:
if self.connected(self.spots, cell):
animal = self.spots[cell][2]
arr = animal.get_valid_jumps(self.spots, cell)
if (len(arr) > 0):
moveable[cell] = arr
return moveable, empty_spots
def move(self):
total_pieces_count, my_pieces_count = self.update()
if self.myMove > 80:
return []
bee_unplaced = "q" in [k.lower() for k in self.myPieces.keys()] and {
k.lower(): v for k, v in self.myPieces.items()}["q"] != 0
self.translate_board()
if bee_unplaced and (total_pieces_count > 3 or random.choice([True, False])):
queen_bee = self.get_piece_class('Q')(None, None, True)
valid_placements = self.get_valid_placements(
self.tboard, queen_bee)
if valid_placements:
new_p, new_q = random.choice(valid_placements)
return queen_bee.get_piece_info(self.myIsUpper)[:1] + [None, None, new_p, new_q]
free = [1 for n in get_neighbors(
self.bee.p, self.bee.q) if self.spots[n][1] == None]
if sum(free) <= 0:
return []
elif total_pieces_count == 0:
piece_to_place = self.random_piece(self.get_unplaced_pieces())
return (
piece_to_place.get_piece_info(self.myIsUpper)[
:1] + [None, None, 3, 6]
)
elif total_pieces_count == 1:
for _, row in self.tboard.items():
for _, piece in row.items():
if piece:
adjacent_positions = get_neighbors(piece.p, piece.q)
random_position = self.random_piece(adjacent_positions)
piece_to_place = self.random_piece(
self.get_unplaced_pieces())
return (
piece_to_place.get_piece_info(self.myIsUpper)[:1]
+ [None, None, *random_position]
)
elif self.myMove <= 4:
return self.placer()
choice = random.choice(["move", "place"])
print(choice)
if choice == "place" and bool(self.can_place):
return self.placer()
else:
return self.mover()
if (self.myMove == 0):
animal = random.choice(list(self.myPieces.keys()))
if (self.getCount() == 0):
return [animal, None, None, 3, 6]
else:
choice = random.choice(get_neighbors(3, 6))
return [animal, None, None, choice[0], choice[1]]
moveable, empty = self.get_movable_pieces()
if len(moveable) == 0 and len(empty) == 0: # movement impossible
return []
def updatePlayers(move, activePlayer, passivePlayer):
"""write move made by activePlayer player