Hive/player.py
2024-01-11 18:29:56 +01:00

411 lines
13 KiB
Python

import base as Base
import copy
import random
import time
import math
from PIL import Image, ImageDraw
from collections import deque
# Player template for HIVE --- ALP semestral work
# Vojta Vonasek, 2023
# PUT ALL YOUR IMPLEMENTATION INTO THIS FILE
def inBoard(p, q, size):
""" return True if (p,q) is valid coordinate """
return (q >= 0) and (q < size) and (p >= -(q//2)) and (p < (size - q//2))
def get_neighbors(p, q):
directions = [(0, -1), (1, -1), (1, 0), (0, 1), (-1, 1), (-1, 0)]
return [(p + dp, q + dq) for dp, dq in directions]
def has_neighbors(p, q, board, pp, pq):
# Check if the position (p, q) has at least one neighbor
board = copy.deepcopy(board)
board[pp][pq] = ""
for dp, dq in get_neighbors(0, 0):
neighbor_p, neighbor_q = p + dp, q + dq
if inBoard(neighbor_p, neighbor_q, 13) and board[neighbor_p][neighbor_q] != "":
return True
return False
def cn(spots, s, visited):
n = 0
for i in spots[s][0]:
if i not in visited and spots[i][1] == False:
visited.add(i)
n += len(spots[i][2])
n += cn(spots, i, visited)
return n
class Piece:
def __init__(self, p, q, team):
self.p = p
self.q = q
self.team = team
@property
def pos(self):
return (self.p, self.q)
def get_piece_info(self, myisupper):
class_to_letter = {
"Bee": "Q",
"Beetle": "B",
"Spider": "S",
"Grasshopper": "G",
"Ant": "A",
}
letter = class_to_letter[self.__class__.__name__]
if not myisupper:
letter = letter.lower()
return [letter, self.p, self.q]
def __repr__(self):
return ",".join(map(str, self.get_piece_info(True)+[self.team]))
def __str__(self):
return self.__repr__()
def validate_jumps(self, board):
valid_jumps = self.get_valid_jumps(board)
validated_jumps = []
for jump in valid_jumps:
if self.hive_integrity_check(board):
validated_jumps.append(jump)
return validated_jumps
def hive_integrity_check(self, board):
board_copy = {p: {q: board[p][q] for q in board[p]} for p in board}
# See if the hive falls apart without the piece (if so, then the move wasnt valid)
# Remove the piece from its current position
board_copy[self.p][self.q] = None
# Get all remaining pieces on the board
remaining_pieces = [
piece for row in board_copy.values() for piece in row.values() if piece
]
# Start BFS from a random piece
start_piece = remaining_pieces[0]
visited = set()
queue = deque([start_piece])
while queue:
current_piece = queue.popleft()
visited.add(current_piece)
# Get all neighbors of the current piece
for neighbor_p, neighbor_q in get_neighbors(
current_piece.p, current_piece.q
):
neighbor_piece = board_copy.get(neighbor_p, {}).get(neighbor_q)
if neighbor_piece and neighbor_piece not in visited:
queue.append(neighbor_piece)
# Check if all pieces are connected
return len(visited) == len(remaining_pieces)
def get_valid_jumps() -> list:
raise NotImplementedError
class Bee(Piece):
def get_valid_jumps(self, spots, s) -> list:
result = []
for i in spots[s][0]:
if spots[i][1]:
hive = False
empty = False
for j in spots[i][0]:
if hive and empty:
break
if j in spots[s][0]:
if spots[j][1]:
empty = True
else:
hive = True
if (hive and empty):
result.append(i)
return result
class Beetle(Piece):
def get_valid_jumps(self, spots, s):
if len(spots[s][2]) > 1:
return spots[s][0]
result = []
for i in spots[s][0]:
if spots[i][1]:
for j in spots[i][0]:
if (j[0] != s[0] or j[1] != s[1]) and spots[j][1] == False:
result.append(i)
break
else:
result.append(i)
return result
class Spider(Piece):
def get_valid_jumps(self, spots: dict, s: tuple):
return self.crawl(spots, s, 0, set())
def crawl(self, spots, s, n, visited):
n += 1
visited.add(s)
if n == 4:
return [s]
result = []
for i in spots[s][0]:
hive = False
empty = False
if i in visited and spots[i][1]:
for j in spots[i][0]:
if empty and hive:
break
if j in spots[s][0]:
if spots[str(j)][1] or j in visited:
empty = True
else:
hive = True
if (empty and hive):
result += self.spider(spots, i, n, visited.copy())
return result
class Grasshopper(Piece):
def get_valid_jumps(self, spots, s):
result = []
for i in get_neighbors(0, 0):
q = (s[0]+i[0], s[1]+i[1])
if not spots[q][1]:
while True:
q = (q[0]+i[0], q[1]+i[1])
if q in spots.keys() and spots[q][1]:
result.append(q)
break
else:
break
return result
class Ant(Piece):
def get_valid_jumps(self, spots: dict, s: tuple):
return self.crawl(spots, s, set())
def crawl(self, spots: dict, s: tuple, visited: set):
visited.add(s)
result = []
for i in spots[s][0]:
hive = False
empty = False
if i in visited and spots[i][1]:
for j in spots[i][0]:
if empty and hive:
break
if j in spots[s][0]:
if spots[str(j)][1] or visited.get(str(j)):
empty = True
else:
hive = True
if empty and hive:
result += [i]
result += self.ant(spots, i, visited)
return result
class Player(Base.Board):
def __init__(
self, playerName, myIsUpper, size, myPieces, rivalPieces
): # do not change this line
Base.Board.__init__(
self, myIsUpper, size, myPieces, rivalPieces
) # do not change this line
self.playerName = playerName
self.algorithmName = "just roll the dice, eh?"
self.spots = dict()
self.figures_player = list()
self.bee = None
self.total_piece_count = 18
@property
def all_remaining(self):
return self.total_piece_count - sum(self.myPieces.values()+self.rivalPieces.values())
@property
def remaining_pieces(self):
return sum(self.myPieces.values())
def connected(self, graph, cell):
for i in graph[str(cell)][0]:
if (graph[i][1] == False):
break
return self.remaining_pieces-1 == cn(graph, i, {str(cell): True, i: True}) + len(graph[i][2])
def getAllEmptyCells(self):
result = []
for p in self.board:
for q in self.board[p]:
if self.isEmpty(p, q, self.board):
result.append([p, q])
return result
def getAllNonemptyCells(self):
result = []
for p in self.board:
for q in self.board[p]:
if not self.isEmpty(p, q, self.board):
result.append([p, q])
return result
def translate_board(self, board):
# mapper dict
piece_class_mapping = {
"Q": Bee,
"B": Beetle,
"S": Spider,
"G": Grasshopper,
"A": Ant,
}
spots = dict()
figures_player = list()
for p, r in self.board.items():
for q, a in r.items():
surr = [s for s in get_neighbors(
p, q) if self.inBoard(s[0], s[1])]
spots[(p, q)] = [surr, piece_class_mapping[a[-1].upper()](
p, q, self.myColorIsUpper == a[-1].isupper()) if a else None]
if (a, self.myColorIsUpper == a.isupper()):
figures_player.append((p, q))
self.spots = spots
self.figures_player = figures_player
def get_movable_pieces(self):
# GET Movable,Empty
moveable = {}
empty_spots = []
for cell in self.figures_player:
# Get all empty cells
if (self.remaining_pieces != 0):
for i in get_neighbors(0, 0):
q = (cell[0]+i[0], cell[1]+i[1])
if q in self.spots.keys():
if self.spots[q][1]:
enemy = False
for j in get_neighbors(0, 0):
qq = (q[0]+j[0], q[1]+j[1])
qqs = str(qq)
if (self.spots.get(qqs) != None):
if (self.spots[qqs][1] == False):
if (self.spots[qqs][2] == False):
enemy = True
break
if (not enemy):
empty_spots.append(q)
# Get all moves
if self.myMove > 3:
if self.connected(self.spots, cell):
animal = self.spots[cell][2]
arr = animal.get_valid_jumps(self.spots, cell)
if (len(arr) > 0):
moveable[cell] = arr
return moveable, empty_spots
def move(self):
if self.myMove > 80:
return []
self.translate_board()
free = [1 for n in get_neighbors(
self.bee.p, self.bee.q) if self.spots[n][1] == None]
if sum(free) <= 0:
return []
if (self.myMove == 0):
animal = random.choice(list(self.myPieces.keys()))
if (self.getCount() == 0):
return [animal, None, None, 3, 6]
else:
choice = random.choice(get_neighbors(3, 6))
return [animal, None, None, choice[0], choice[1]]
moveable, empty = self.get_movable_pieces()
if len(moveable) == 0 and len(empty) == 0: # movement impossible
return []
def updatePlayers(move, activePlayer, passivePlayer):
"""write move made by activePlayer player
this method assumes that all moves are correct, no checking is made
"""
if len(move) == 0:
return
animal, p, q, newp, newq = move
if p == None and q == None:
# placing new animal
activePlayer.myPieces[animal] -= 1
passivePlayer.rivalPieces = activePlayer.myPieces.copy()
else:
# just moving animal
# delete its old position
activePlayer.board[p][q] = activePlayer.board[p][q][:-1]
passivePlayer.board[p][q] = passivePlayer.board[p][q][:-1]
activePlayer.board[newp][newq] += animal
passivePlayer.board[newp][newq] += animal
if __name__ == "__main__":
boardSize = 13
smallFigures = {
"q": 1,
"a": 2,
"b": 2,
"s": 2,
"g": 2,
} # key is animal, value is how many is available for placing
bigFigures = {
figure.upper(): smallFigures[figure] for figure in smallFigures
} # same, but with upper case
P1 = Player("player1", False, 13, smallFigures, bigFigures)
P2 = Player("player2", True, 13, bigFigures, smallFigures)
filename = "begin.png"
P1.saveImage(filename)
moveIdx = 0
while True:
move = P1.move()
print("P1 returned", move)
updatePlayers(move, P1, P2) # update P1 and P2 according to the move
filename = "moves/move-{:03d}-player1.png".format(moveIdx)
P1.saveImage(filename)
move = P2.move()
print("P2 returned", move)
updatePlayers(move, P2, P1) # update P2 and P1 according to the move
filename = "moves/move-{:03d}-player2.png".format(moveIdx)
P1.saveImage(filename)
moveIdx += 1
P1.myMove = moveIdx
P2.myMove = moveIdx
if moveIdx > 50:
print("End of the test game")
break